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AA
Jan 28, 2012 3:28:07 GMT
Post by asskickulater on Jan 28, 2012 3:28:07 GMT
this ones a simple request.. may not be so simple to implement, is it possible for you to improve the fretboard's AA? i have it set to 32x saa and it still looks rather jagged, its not really a big issue, but it bugs me lol. Thanks
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playershift
Golden Retriever
#1th Chinese for Phase Shift
Posts: 132
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AA
Jan 28, 2012 5:57:12 GMT
Post by playershift on Jan 28, 2012 5:57:12 GMT
i've enabled 8x aa for this game ,but some times,i've seem a little jaggies also on the fretboard.
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AA
Jan 28, 2012 8:56:15 GMT
Post by David on Jan 28, 2012 8:56:15 GMT
Can you send a Screenshot with your AA set to x8?
Thoanks David
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AA
Jan 28, 2012 20:22:50 GMT
Post by asskickulater on Jan 28, 2012 20:22:50 GMT
for some reason it looks slightly better in the picture then the actual game
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AA
Jan 28, 2012 20:44:56 GMT
Post by David on Jan 28, 2012 20:44:56 GMT
Are you forcing the value in the drivers? As the game only supports up to x8. But the pic you sent looks OK to me.
Thanks David
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hotzin
Yorkshire Terrier
Posts: 53
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AA
Jan 31, 2012 18:27:52 GMT
Post by hotzin on Jan 31, 2012 18:27:52 GMT
I'm pretty sure those small jaggies happen because of the texture, and not the model itself, so pretty much this is the best it might look.
I think the only fix for that would be a high usage of FXAA, you should try using an FXAA injector and seeying if it fixes at all.
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AA
Jan 31, 2012 19:01:00 GMT
Post by asskickulater on Jan 31, 2012 19:01:00 GMT
I'm pretty sure those small jaggies happen because of the texture, and not the model itself, so pretty much this is the best it might look. I think the only fix for that would be a high usage of FXAA, you should try using an FXAA injector and seeying if it fixes at all. thats something ive never messed with, mind walking me through how to do that? David: I know 8x is the highest the game supports, I was wondering if you could allow support for higher AA settings.
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hotzin
Yorkshire Terrier
Posts: 53
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AA
Jan 31, 2012 19:13:19 GMT
Post by hotzin on Jan 31, 2012 19:13:19 GMT
I'm pretty sure those small jaggies happen because of the texture, and not the model itself, so pretty much this is the best it might look. I think the only fix for that would be a high usage of FXAA, you should try using an FXAA injector and seeying if it fixes at all. thats something ive never messed with, mind walking me through how to do that? David: I know 8x is the highest the game supports, I was wondering if you could allow support for higher AA settings. www.mediafire.com/?rqnkv94yr9snofwThose are FXAA dll injectors. Since I'm guessing this is a Directx 9 game, I would tell you to use the DX9 one. All you need to do to install this, is make sure the files for the dx9 folder (being d3d9.dll) stay in the same folder as the executable of the game, that being /Phase Shift. Once you open the game, it should work automatically. You can also use this to configurate it a little better (this is a configuration tool that makes the ini easier to configurate): www.assembla.com/spaces/fxaa-pp-inject/documents/b_VB5sj2yr4zOracwqjQYw/download/b_VB5sj2yr4zOracwqjQYw
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