|
Post by asskickulater on Dec 3, 2011 5:16:37 GMT
Well, I'm a drum charter and player and I feel like there are too few moments to use the sizzle to really have the player be forced to play it. It seems like it would be very hard to have the hi-hat just barely open to do the sizzle. I think there are more times to chart the differences in the ride cymbal - whether you are hitting the bell or if you're hitting the edge, but we don't have features to accomodate for that. And I feel that would be less excessive than a sizzle hi-hat. I just feel like the sizzle is one more thing the drummer has to keep track of and they've already got to worry about open and closed hi-hat. I'd agree probably if you're shooting for simulation in the long run, but I feel like there are lots of other things to consider, like the bell/edge differentiation on all the big cymbals (not to mention on the hi-hat). but... if your an actual drummer.. then it is something you have to worry about? when it comes to accuracy, then its something that would be needed, its up to the charter weather or not to use it. Pro drums are supposed to be a simulation, as is pro guitar and bass, so sizzles make complete sense to me.
|
|
|
Post by knapman [FD] on Dec 3, 2011 8:54:51 GMT
Well, I'm a drum charter and player and I feel like there are too few moments to use the sizzle to really have the player be forced to play it. its already been stated this is an optional hit like velocity, any subtle changes that have low hardware support will be optional. I completely disagree about there being too few moments for its use, its very common I think there are more times to chart the differences in the ride cymbal - whether you are hitting the bell or if you're hitting the edge, but we don't have features to accomodate for that. And I feel that would be less excessive than a sizzle hi-hat. other features will be making it into the mode over time if we feel they are important, when you consider all factors (ones listed previously) sizzle still comes out on top as a priority thing to support for nice charting, cymbals with multiple zones generally have less hardware support and don't seem quite as chart breaking, but we look into that later we already have basic rim hits for the snare supported in the code side, that will also be an optional thing, this is already in eof so it can be charted right now I'd agree probably if you're shooting for simulation in the long run, but I feel like there are lots of other things to consider, like the bell/edge differentiation on all the big cymbals (not to mention on the hi-hat). we split real and advanced into two modes so we could chart more advanced elements and not be held back by limitations of basic kits like the rb3 kit, for people who don't want to worry about these they can use advanced, and in real whether you can hit it properly or not it should still be charted so the player is aware of the change so they can play it correctly if they want bottom line is i would highly recommend using sizzle, many songs need it for nice charting, its optional so doesn't make the song to hard to play if you are unable to do it, you can just stick to advanced if you want but you should always chart for real mode as the game will filter these out automatically, always best to chart to the fullest mode we will look into other features later down the line if they are justifiable by previously mentioned criteria
|
|
|
Post by italianstal1ion on Dec 3, 2011 21:03:12 GMT
OK I'm convinced. I'm all for more chart accuracy. It just makes sense to me, if a hi-hat is "sizzling," then you can just chart it all on just yellow, but there is a distinct enough difference between closed, sizzle and open in sound I suppose. Also I forgot about advanced mode - are the differences between Real and Advanced written down anywhere? And you say Phase Shift only needs one notes.mid for both modes right? If so, then that's fine. I just felt like the closed/open/sizzle is a bit complicated if you just want to play for fun, not simulation.
As for being an actual drummer, I can always play real drums for sizzle! I play rock band for fun. But I do like the movement towards simulation, and I'm already charting all of my songs with all the features available (going over the old ones with the new hi-hat and rim shot notations now), just as long as the easier (advanced) mode is available when I don't feel like simulating.
Thanks for taking time to discuss. I hope EOF supports the sizzle soon so I can add that in too.
P.S. Can I try the MIDI controller support (alpha?)?
|
|
|
Post by David on Dec 4, 2011 19:44:13 GMT
It's a mess right now, we are aiming for a new release within a week so not too long.
Thanks David
|
|
|
Post by italianstal1ion on Dec 9, 2011 22:26:18 GMT
So does advanced drums have open and closed hi-hat or no? Without sizzle? If so, does sizzle default to open or closed on advanced?
|
|
|
Post by David on Dec 9, 2011 22:42:05 GMT
Advanced Drums has no Hi-Hat features. It's a Real Drums mode only feature.
Thanks David
|
|
|
Post by italianstal1ion on Dec 10, 2011 7:13:12 GMT
Alright, neat. I checked drums in all modes now I've got a good handle on it. There's no in-game notation for rim shots though? Or at least, I didn't see any. I saw the icons above open and sizzle hi-hat but nothing different for rim shot vs regular snare
|
|
|
Post by David on Dec 10, 2011 7:37:46 GMT
Yea, the next version will have new seperated models for that so you'll see a change.
Thanks David
|
|