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Post by KrazzyKlown on Nov 25, 2011 19:01:07 GMT
It's when you restart the song.
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Post by Inf4mousKid on Nov 25, 2011 19:02:58 GMT
OK HERE'S ANOTHER GAME PROBLEM THE AUTO CROP GOT JACK UP AGAIN Attachments:
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Post by David on Nov 26, 2011 18:31:28 GMT
Below is an update for v0.98 which will fix both a Pause Menu issue and a Song Sync issue. Update: www.mediafire.com/?dh4293hb5a2qinmFull install versions are available from the downloads section. Thanks David
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Post by darkkostas on Nov 26, 2011 18:39:16 GMT
Now that you mentioned Pause Menu can you make it so when you leave pause menu, it will "reset" the key status?
Now, if you hold green fret for example and press Pause, when you leave pause menu green fret will still be hold by itself.
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Post by knapman [FD] on Nov 26, 2011 19:42:55 GMT
i think this was already on the list of things to look into
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pelma
Chihuahua
Posts: 17
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Post by pelma on Nov 30, 2011 20:18:58 GMT
The features of this version are great But in my old one core cpu, the songs loaded too slow in comparison with the 0.97 release... It doesn't matter coz i play in my netbook
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Post by knapman [FD] on Dec 1, 2011 0:02:23 GMT
could you do a time comparison between 97 and 98c loading the same song on your old cpu, also what cpu is it
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Post by italianstal1ion on Dec 1, 2011 0:28:54 GMT
OK in the release notes it says "Added Real Drum HiHat Sizzle Support" - what exactly is this?
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Post by raynebc on Dec 1, 2011 0:42:56 GMT
A half-open hi hat notation for yellow cymbals. The next EOF beta will allow you to mark these, but I don't think the game will score them any different than regular cymbals.
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Post by vandorb12 on Dec 1, 2011 5:26:13 GMT
A half-open hi hat notation for yellow cymbals. The next EOF beta will allow you to mark these, but I don't think the game will score them any different than regular cymbals. Any progress with drum accents? I found out that with Guitar Hero, it's either the note is accented or not accented. If the standard will be using note velocity data on the MIDI, then this should be possible =D BTW: I'm almost done with my research on my TrueGH converter!
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Post by raynebc on Dec 1, 2011 6:22:59 GMT
If Phase Shift implements accented notes, I'll add it to EOF.
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Post by italianstal1ion on Dec 2, 2011 4:05:07 GMT
A half-open hi hat notation for yellow cymbals. The next EOF beta will allow you to mark these, but I don't think the game will score them any different than regular cymbals. That seems excessive - 3 notations for just the hi-hat? Is that on Rock Band or Guitar Hero?
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Post by raynebc on Dec 2, 2011 4:54:54 GMT
No, but Phase Shift's developers haven't been afraid to try something a little different. It would be like if I requested the ability to mark vibrato phrases for pro guitar (which I actually am interested in). It won't serve any real purpose except to show how to play the song more accurately. Neither Rock Band nor Rocksmith use vibrato notation, but it's still worth considering.
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Post by knapman [FD] on Dec 2, 2011 10:13:05 GMT
A half-open hi hat notation for yellow cymbals. The next EOF beta will allow you to mark these, but I don't think the game will score them any different than regular cymbals. That seems excessive - 3 notations for just the hi-hat? Is that on Rock Band or Guitar Hero? The key factors in deciding whats important to chart would be does it have a significant sound change, does it involve a physical position change or new action for the person playing, can that action be accurately represented on the phsyical instrument, and is it commonly used in songs, the sizzle easily meets the criteria needed to justify its use In a song you may find they are hitting the hihat half open then every few hits you'd get a full open hits, without the sizzle you would have two options, to chart the whole thing as opens and show no indication you were supposed to do something different on the open hits, this makes for an inaccurate chart in terms of player actions or you could start charting the sizzles as closed to maintain the physical actions the player needs to do, but that leads to charting inaccuracy, you are no longer charting notes as they should be and this should never happen outside of legacy modes, on top of this if you have other sections in the same song that involve closed hits to sizzle you'd start marking them as opens, so you end up charting the sizzle inconsistantly for different sections of the song making the whole chart messy and inaccurate is it excessive? i'd say its vital for a well made chart
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Post by italianstal1ion on Dec 2, 2011 21:46:30 GMT
Well, I'm a drum charter and player and I feel like there are too few moments to use the sizzle to really have the player be forced to play it. It seems like it would be very hard to have the hi-hat just barely open to do the sizzle. I think there are more times to chart the differences in the ride cymbal - whether you are hitting the bell or if you're hitting the edge, but we don't have features to accomodate for that. And I feel that would be less excessive than a sizzle hi-hat.
I just feel like the sizzle is one more thing the drummer has to keep track of and they've already got to worry about open and closed hi-hat. I'd agree probably if you're shooting for simulation in the long run, but I feel like there are lots of other things to consider, like the bell/edge differentiation on all the big cymbals (not to mention on the hi-hat).
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