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Post by hudmond on Aug 26, 2011 4:37:55 GMT
it would be very nice if the server could specify whether or not players fail out, it would be nice to disable failing out. It would also be very nice if the dedicated server could be started/setup via command line params for the server name, password etc, or this could be done via an ini file the server could read. These would be really handy additions! I know when I play with friends on my dedicated server sometimes one person fails out and just has to sit there doing nothing it would be cool if they could just keep playing and trying to get it.
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Post by darkkostas on Aug 26, 2011 9:03:49 GMT
You can revive them by using star power(if i remember correctly)
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Post by knapman [FD] on Aug 26, 2011 10:07:33 GMT
seem like pretty standard features so sure it could be looked into
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Post by hudmond on Aug 26, 2011 22:09:11 GMT
thanks btw I love the Phase Shift project so far it's very well done keep up the good work!
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Post by hudmond on Aug 27, 2011 4:58:04 GMT
another thought I had about dedicated servers, some people will likely have high bandwidth servers to host this on and it might be a good idea to allow some way to host multiple channels or rooms on a single server (it can get crowded in a public server) to take advantage of hosts with large amounts of bandwidth they could act as some sort of lobby for multiple games
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