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Post by predator on Jul 1, 2011 15:57:50 GMT
This maybe isn't related but would it be possible to change the yellow and orange icons to "cymbal" icons when you're using 5-lane mode? Of course this is only for the looks and the feeling. I think this is a good idea.
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Post by David on Jul 1, 2011 20:00:22 GMT
Yes, this was the plan.
Thanks David
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Post by jlestudios on Jul 2, 2011 0:00:48 GMT
Oh I see the plan now. I dont think its necessary to make yellow and orange notes a different icon because all GH charts have the standard as yellow and orange always means a cymbal. Unfortunatly my goal with posting this idea was just to provide more options. I should have clarified that these notes changing shouldnt have had to be on different pads. My kit that I am making just doubles the blue, yellow, and green. They will hit the same button I guess I just really wanted to see the charts showing what is suppose to be a cymbal or not but with the option of more than just 2 toms and 2 cymbals. The setup would not have to change, the gameplay would not change, the notes would just change and wouldnt REQUIRE you to hit a cymbal or tom specifically just one of that color so again people wouldnt need to change their setup either they would just be able to play more accurately. The RB setup is a good idea but just too many innacurate downfalls. i am firm beleiver that very few drumsets are set up the way RB pro drums implies. I wish the very same concept could be applied to the GH setup for the pro notes without the restricted standard of yellow and orange for just cymbals and green and blue for just toms. I didnt mean for this to cause this much contoversy my apologies. You can end this thread thanks for a great game.
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Post by David on Jul 2, 2011 7:35:01 GMT
I understand your point but the main problems I have is if the Cymbal/Tom markers are just for aesthetics people will be confused as RB3 utilizes them fully. The RB3 system has major problems and we are trying to move away from that. The major flaw with their system is it won't allow simultaneous notes of the same colour. For example you couldn't have a Green Tom and a Green Cymbal hit at the same time. This for us is a real deal breaker and something we are looking to remove. We have made a step towards this by choosing a 7 Lane system but we still need to do the same with the charting system. Furthermore, we think that different types of Drum Gems should be reserved for displaying accent notes and Open/Closed High Hats. By adding also different Gems for Cymbals and Toms we think it will make it al too messy and hard to read.
Thanks David
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Post by italianstal1ion on Jul 2, 2011 9:08:19 GMT
Awesome to hear about accented notes and closed/open hi-hat recognition. What you're doing for the drums is awesome, and sounds like you really have a clear idea of where you are headed. Can't wait for the result!
Also, I was thinking about this earlier - no editor supports placing a tom and a cymbal of the same color on top of each other at the moment either. Raynebc might show up sooner or later - would it be possible to code something like that into EOF? I can't imagine any solution besides making a 7 lane editor though.
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Post by raynebc on Jul 2, 2011 10:03:53 GMT
Making a 7 lane drum editor mode shouldn't be too difficult, we'd just need to determine how the MIDI is supposed to be created to support that.
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Post by jlestudios on Jul 2, 2011 15:08:45 GMT
I understand your point but the main problems I have is if the Cymbal/Tom markers are just for aesthetics people will be confused as RB3 utilizes them fully. The RB3 system has major problems and we are trying to move away from that. The major flaw with their system is it won't allow simultaneous notes of the same colour. For example you couldn't have a Green Tom and a Green Cymbal hit at the same time. This for us is a real deal breaker and something we are looking to remove. We have made a step towards this by choosing a 7 Lane system but we still need to do the same with the charting system. Furthermore, we think that different types of Drum Gems should be reserved for displaying accent notes and Open/Closed High Hats. By adding also different Gems for Cymbals and Toms we think it will make it al too messy and hard to read. Thanks David This is in an exceptional explanation. I never even grasped the concept that RB did not let you use the cymbal and drums and the same time. I know that if the accent system were to be added to the 4 or 5 lane it would be easy to satisfy alot of people. This really would be ideal and I hope the accent system is being considered. As it said in another thread I dont think the concept hitting accents should be a points system but just there for feel. Thanks for taking the time to explain this in so much detail I truly am impressed.
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Post by startdaemons on Jul 18, 2011 6:48:04 GMT
Not to stir the pot but...
I really want to like PS but there's no way I'm going to switch if there's a DM style drum layout. While RB is awful for playing, say Tool, the vast majority of songs have very few toms and a complicated layout like you're using seems like a huge detriment to presentation and readability for something that will only affect a relative handful of charts.
An alternative could be to have an RB layout but with the tom gems wider than the cymbals so you can see when there's a simultaneous hit.
Also something to think about is maybe doing whatever you want for the main game and having a "RB drum mode" just to better support RB style charts, of which there are thousands.
FYI the reason I care so much is I have pretty bad eyesight and RB is the only game I can play thanks to it's clean layout.
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Post by David on Jul 18, 2011 7:33:56 GMT
I understand your point but I still think the RB method has far more flaws than the DM method. We are also adding support for high hat positions, rim shots and velocities which will require the use of an icon variation. If we were to have these advancements using the RB system it's going to confuse things greatly and make the system of stacking notes on top of each other impossible to display.
All this aside I'm likely to add a RB pro option when I have finalized the DM method but this might be limited in features.
Thanks David
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Post by startdaemons on Jul 18, 2011 17:01:14 GMT
All this aside I'm likely to add a RB pro option when I have finalized the DM method but this might be limited in features. I'd be perfectly happy with that.
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Post by jlestudios on Jul 19, 2011 2:49:52 GMT
I must say I am very very excited about the possibilities discussed so far. I am hoping that the dm layout still has the kick drum as a bar across the fretboard. (My only gripe with DM) I also hope that the accents feature will be available on the 5 drum lane layout. Do you by chance have a sneak peak of what the DM layout will look like with the notes?
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Post by David on Jul 19, 2011 7:39:32 GMT
Our 7 Lane system is what we call our DM layout David
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Post by knapman [FD] on Jul 19, 2011 11:30:05 GMT
it'd be clearer to say its how we to relate to it to rb players that don't seem to understand why its done this way, its more dm from a charting perspective than visually, its our own mode that just takes the bits we like from the different systems such as the wide bass note, and will use a shared lane for open / closed hihat markings
it offers the unrestricted charting posibilities that a real mode needs to offer but is not as visually confusing so it hits a nice ballance that gets the best of both worlds for the advanced players
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Post by jlestudios on Jul 19, 2011 13:15:53 GMT
Now I understand the DM layout (I thought that was just short for DTX Mania) lol. So will the accents and different icons be carried over to the 5 lane layouts as well or just the dm layout?
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