|
Post by jlestudios on Jun 9, 2011 16:39:41 GMT
I have this game now and have done a search for a couple of threads but this thread could also work as information for someone trying to find out more about the game.
Does Phase Shift support drum fills/BRE? I know it can be put with EOF but not sure if PS handles it yet or if they will.
Star Power/Overdrive?
Crowd Cheers for getting out of the red/star power?
I know that these are features on FoFix and beleive me Im not looking to go back to that arrogant software anytime soon. But I would like to know if PS does or will support the above features.
Thanks
|
|
|
Post by David on Jun 9, 2011 17:42:55 GMT
We don't support BRE and are unlikely to support them in the future. We've never liked the idea of taking a huge chunk out of a song for no good reason. In it's place we are looking to add freestyle sections which will be auto generated in empty spaces of a chart allowing freestyling with the possiblity of gaining extra points.
We do support SP/OD sections and they are charted the same way as FOF. However, these are called Phase Shift sections.
Crowd cheers are like to be implemented when we get a chance.
Thanks David
|
|
|
Post by jlestudios on Jun 11, 2011 7:51:06 GMT
We don't support BRE and are unlikely to support them in the future. We've never liked the idea of taking a huge chunk out of a song for no good reason. In it's place we are looking to add freestyle sections which will be auto generated in empty spaces of a chart allowing freestyling with the possiblity of gaining extra points. We do support SP/OD sections and they are charted the same way as FOF. However, these are called Phase Shift sections. Crowd cheers are like to be implemented when we get a chance. Thanks David Awesome! So Awesome! I love the idea of freestyle and I know all of your implementations will just be exceptional. Phase Shift is by far the best out there. Its very fast, nothing too complex, accepts more glovepie scripts than other games, and best off has a cool name. "Phase Shift" I think the name makes a big deal I can proudly tell anyone that I play Phase Shift.
|
|
|
Post by italianstal1ion on Jun 18, 2011 7:37:21 GMT
We don't support BRE and are unlikely to support them in the future. We've never liked the idea of taking a huge chunk out of a song for no good reason. In it's place we are looking to add freestyle sections which will be auto generated in empty spaces of a chart allowing freestyling with the possiblity of gaining extra points. We do support SP/OD sections and they are charted the same way as FOF. However, these are called Phase Shift sections. Crowd cheers are like to be implemented when we get a chance. Thanks David I'm not an advocate of BRE either - but maybe an option for on/off? It seems like this will be a repeating feature request that might get kind of annoying. Also there is a difference between "fills" and "BRE," being that fills are during the song to activate starpower while BRE is at the end of the song when the drummer goes wild and is mostly unchartable/unplayable but still worth points. That being said, I would support BRE, but not fills. If you'd like an example of the freestyle sections: (first one starts at 0:23). Each hit is worth 1 point and the total points is displayed at the end of the freestyle. And eww crowd noises.
|
|
|
Post by raynebc on Jun 18, 2011 7:49:38 GMT
Without fills, it just works like it does in RB:Beatles, just a standard star power phrase, where hitting the final note in the phrase deploys overdrive for the drummer?
|
|
|
Post by knapman [FD] on Jun 18, 2011 11:48:49 GMT
I'm not an advocate of BRE either - but maybe an option for on/off? It seems like this will be a repeating feature request that might get kind of annoying. I did lol at this, we certainly won't be adding features we are against because repeat requests may get annoying lol, the solution would be better awareness of the games stance on features, that is why we have a dedicated feature request thread, we have been pretty relaxed about repeat requests in general but if things got out of hand for some reason then the standard response would be a link to that thread and the thread would be locked, no problems freestyle sections that don't give points are the closest gameplay concept in this area we are happy with as it doesn't turn into pointless button mashing and it doesn't spoil the chart, this is a good idea so something that we want to look into if anyone has any brand new ideas that offer other gameplay benefits that may do a similar job as bre's then feel free to share your idea for consideration, but the rb take on this feature is not one we have any interest in but that doesn't mean a variation on the idea couldn't work if it wasn't quite as chart breaking and gimmicky ie an example of this is we could have the crazy impossible to play parts still charted but have a phase for this section that just gives it a huge hit window that maybe even allows for things to be hit slightly out of order, so you still have to hit roughly correct but it is very forgiving during this section, so this doesn't break the chart, and experts can still attempt to play 100% correct and its not just a pointless random button mashing section that your forced into
|
|
|
Post by italianstal1ion on Jun 18, 2011 22:04:57 GMT
I see what you mean - you don't want to have parts that involve senseless button mashing that may also screw up scores (thinking of netplay - someone wins because they are willing to tear up their drumset more than the other player, even though they both FC).
Hmm, I think removing points from freestyle sections is a good idea (it'd only be maybe 200 pts at most anyway). You could use those as an alternative to BRE parts as well as silent parts.
Have you guys decided on whether to code in drum rolls or not? "Tremolos" or whatever they're called. For snare rolls, or cymbal rolls etc. How would you do the points for that? Or is that the issue keeping you from adding that feature? If so, you could use 5 lane drum rolls for this...which I guess is just BRE. Depends on how you code the scoring for that.
And have you thought on how to do the freestyle sections? I guess they could auto-generate if the song has more than 15 seconds of no drum notes? Maybe use a text event?
|
|
|
Post by kamakazikilla on Jun 19, 2011 16:13:29 GMT
i very much like the "crazy impossible" idea, but in all honesty, the truly talented players would be able to solo with skill anyways and that could/would lead to overcharting in some portions of the song...
|
|
|
Post by vandorb12 on Jun 23, 2011 0:14:39 GMT
I agree with increasing the hit window time where there is a BRE.
|
|
|
Post by breadache on Jun 24, 2011 10:11:07 GMT
I'll disagree then. A wider window encourages sloppiness, I don't think I've ever played a BRE where a drummer has just gone animal and bashes the drums randomly, that doesn't seem to happen. I think the section would lose the "nailed it" feeling you get, it'd just be full of "worthless" hits. The reason I prefer to sometimes play the console games is because the slightly tighter window makes every note feel more 'worth-full'.
I'll suggest then less miss penalty in certain sections, or even completely frozen penalty I think it would be nice to manually select how aggressive the penalty is, I've thought about that a lot when playing fofix. Anyway, to me working on the penalty is the way to go.
|
|
|
Post by knapman [FD] on Jun 24, 2011 11:55:24 GMT
to me the bre is something that should only ever show up on easy difficulties, where its basically impossible for them to chart an easy version of the crazy parts without so much undercharting it just seem pointless, but in expert you'd expect it to just be charted properly as there shouldnt be such a major difficulty jump over your current ability (maybe not in all cases but in general)
it seems kind of annoying if they just remove the end of the song and don't give you the option to attempt to play it, even if we had something similar it probably would be something that wouldn't show up often in expert modes unless it really was something that was impossible to play for most people, but even then as we wouldn't remove the notes in whatever our version may be it still could be played correctly anyway
|
|