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Post by shiduba on May 8, 2011 9:39:46 GMT
While playing PS with my XPlorer, I have serious issues with the alt strumming parts. I've noticed you have to be INHUMANLY accurate or else you will miss, I'm missing in these all the time even though I have an awesome sense of rhythm as a drummer. If there are HOPOs involved the problems grow a lot bigger even from there. I love the game anyways and hope you'll add MIDI support soon so I can start banging my Roland in the game SO is there any possibility to slightly loosen the hit window to be more realistic??
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Post by knapman [FD] on May 8, 2011 11:56:43 GMT
have u actually calibrated properly
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Post by shiduba on May 8, 2011 12:55:07 GMT
have u actually calibrated properly Well my calibration is good, but for example in Obscura's The Anticosmic Overload, theres a part that goes BBB GGG YYY RRR or something, it's very fast. The first note of every group of three notes is a hammer-on, and I'm doing it completely in the right rhythm and everything, strumming every note, and the game tells me I'm missing so much I nearly fail on that section. The calibration is fine because I can FC almost anything except crazy solos and these strumming sections.
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Post by asskickulater on May 8, 2011 13:02:58 GMT
sounds alot to me lke you have bad calibaration, if your calibration isn't quite right it can make solos and such harder while not noticeably effecting normal notes. also, you aren't running it from a tv instead of a monitor are you?
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Post by knapman [FD] on May 8, 2011 17:26:41 GMT
probably be a good idea to let some other guitar players attempt the same song and see if they run into the same problem
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Post by vandorb12 on May 9, 2011 3:54:43 GMT
Another problem could be the song isn't synced to the music.
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Post by shiduba on May 9, 2011 4:44:59 GMT
:/ the problem is that whenever a HOPO comes in an alt strum section, I almost always lose combo.
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jjj
Chihuahua
Posts: 8
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Post by jjj on May 14, 2011 11:50:03 GMT
I've noticed this as well. The hit window for strumming a HOPO is a lot smaller than a normal note which makes the kind of situations you describe really difficult to play without mistakes. I've always considered this a bug or at least something that hasn't yet been fully finalized.
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Post by David on May 14, 2011 16:44:13 GMT
The hit window for HOPOs and Normal Notes are the same. The only possible difference is with overstrumming HOPOS. For example if you HOPO hit a note then strum it it's uses a different system to allow for that even tho you destroyed the note before it's strummed. Could this be related to the issue?
Thanks David
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jjj
Chihuahua
Posts: 8
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Post by jjj on May 14, 2011 18:03:12 GMT
Ah yes, that's probably the cause. It could be something worth tweaking.
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Post by spoilerz on May 19, 2011 15:51:02 GMT
yeah i totaly agrea. I would love if we can set the hit window. keep it tight for those who feels its fine. and then us not so perfect players maybe be able to adjust it.
Other than that. this game is amaizng. It runs so well!
thx and keep up great work!!!
(edit update) so i tried to recalabrate and its playing a bit better. im going to keep playing then calabrate when i know im warmed up and playing my best. thats might really make it seem better thx again
Jon
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