|
Post by themoro505 on Dec 14, 2014 17:41:10 GMT
Is there any way you could support connecting a real guitar to phase shift? (Not talking about RB3 ''real'' ones. I'm talking about any real guitar. This feature would be awesome.
I've done some research and ended in a setup with - MIDI Guitar - g2ghpro - LoopBe1
It seems to be working BUT only the high e-string gets recognized correctly. So if ingame support is not possible can you fix this some way?
Thanks!
- TheMoro505
|
|
|
Post by drfaust on Jan 2, 2015 9:18:36 GMT
I can recommend you playing Rocksmith 2014
|
|
|
Post by raynebc on Jan 2, 2015 17:38:05 GMT
Polyphonic pitch detection is extremely complicated and almost certainly too expensive for any free game to license.
|
|
|
Post by themoro505 on Jan 2, 2015 20:17:53 GMT
Drfaust good idea but i just think rocksmith 2014 is not that good. Its so compilacted when playing. Raynebc i see the point but could we try to fix the problem between g2ghpro and phase shift someway?
|
|
|
Post by raynebc on Jan 2, 2015 20:52:53 GMT
There were people that demonstrated such a setup with custom software that emulated the Squier guitar controller, and were able to play RB3 with a normal guitar outfitted with a MIDI pickup. It was a cool proof of concept, but this hardware solution is still very expensive. If you don't like Rocksmith, give Bandfuse a try.
|
|
|
Post by hoplite on Feb 9, 2015 17:14:18 GMT
True, Rock Smith is probably the way to go when it comes to wanting to play a "real" guitar, I have never tried rock smith so I don't know much about it, but I do have a friend of mine that used to play it quite often and it seemed to advance his skills with a real guitar!
|
|
|
Post by flo on Feb 20, 2015 20:24:08 GMT
Polyphonic pitch detection is extremely complicated and almost certainly too expensive for any free game to license. Actually, you dont need poly pitch detection if you have a MIDI guitar, since the guitar will send you the note and a velocity. All you have to do is mapping the MIDI messages to the song notes. If you got some programming skills, you can write a simple program for that task. If you're thinking about a real audio jack input solution... better don't think about... On the other hand this would be a cool DIY project. Don't really know much about playing guitar, but in general the output will be some kind of sinusoidal superposed with harmonics and other sinusoidals for other strings. So a FFT would be easy to read. The question is how fast can the FFT be calculated? Within 10 ms? Maybe you can set up a midi generator with high/low/bandpasses and some kind of microcontroller to send the MIDI message. I'd bet someone did this before. You could do something similar with software too. If you wanna try, i'd support you with my DSP knowlege.
|
|
|
Post by raynebc on Feb 20, 2015 22:05:59 GMT
The number of rhythm gamers that have a real MIDI guitar would presumably be extremely low considering how expensive that equipment is. I wouldn't have the time or knowledge to try to implement a polyphonic pitch detection engine myself.
|
|