MuyRage
Yorkshire Terrier
I really hate when people post their mood online... *That makes me feel very angry (Ò_ó)*
Posts: 86
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Post by MuyRage on Sept 2, 2016 17:51:18 GMT
First of all, I want to let people know that my hope still up, waiting for the devs to release a new PS version.
As for the suggestion, would be basically adding a general option to change the Hit-box size of the frets/notes. This can be useful to add more difficulty to the game, because a smaller Hit-box will require more accuracy from the player to avoid misses.
I have saw a lot of people lately complaining that the game feels too easy (even playing in expert), compared to the original RB or GH games and I agree at 100%.
Let me know what you think about this matter, would this be implemented?
Best regards.
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vexbane
Yorkshire Terrier
Posts: 67
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Post by vexbane on Sept 3, 2016 17:50:28 GMT
honestly i feel mixed.with places like hammer ons and pull off and chords i feel its fine. but when it comes to strumming a long line of notes i feel its in credibly loose and i can see notes being hit before it reaches the frets...but only with those. ive tried adjusting my strumming speed. but that just makes ti fall behind kinda
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Post by vandorb12 on Sept 3, 2016 21:18:18 GMT
First of all, I want to let people know that my hope still up, waiting for the devs to release a new PS version.As for the suggestion, would be basically adding a general option to change the Hit-box size of the frets/notes. This can be useful to add more difficulty to the game, because a smaller Hit-box will require more accuracy from the player to avoid misses. I have saw a lot of people lately complaining that the game feels too easy (even playing in expert), compared to the original RB or GH games and I agree at 100%. Let me know what you think about this matter, would this be implemented? Best regards. The game already has something like this and it's called Drunk Mode. Opens up the hit window pretty wide, but it won't save your scores as it's considered a cheat.
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MuyRage
Yorkshire Terrier
I really hate when people post their mood online... *That makes me feel very angry (Ò_ó)*
Posts: 86
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Post by MuyRage on Sept 13, 2016 22:09:43 GMT
I do not think that drunk mode is an actual solution. I understand that the game should manage just one standard "hit window" set-up, but at the same time Phase Shift should evolve (if updated someday of course) just as the original games. For example, frets of RB3 and RB4 are more difficult to hit than frets from RB1 or RB2.
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Post by Æmetta on Sept 17, 2016 23:37:30 GMT
For example, frets of RB3 and RB4 are more difficult to hit than frets from RB1 or RB2. That's not a good example. Those games evolve because it's a series, and each game has completely unique mechanics and scoring systems. You wouldn't compare the scores you got in two different games. Phase Shift was built with that same philosophy. Because a lot of high-level competitive play in RB and GH was based around highscores, similarly so Phase Shift is built so highscores should always be the same if you played the same no matter the settings. The small number of settings that do affect the gameplay disable scoring. Everything else just changes the appearance. Personally I think that design philosophy has mostly died, and if this game were made today it would be made differently. But this game wasn't made recently, it was made six years ago, and the last update was over a year and a half ago. Back then, when GH and RB were still popular, high scores were still highly valued and Phase Shift reflects that. Nobody's making this kind of game today because nobody cares. To those of us who do still play, there is a way to tighten hitboxes, but it's only for guitar and bass. It's the Expert+ difficulty. It's a fun feature to have when you hit the skill ceiling, but I just find it annoying.
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