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Post by JarheadHME on Aug 24, 2015 5:57:44 GMT
So in case anyone's out of the loop, ExileLord has spent the better part of the last couple months working on GH3 hacks, and recently made one for "tap" notes, which basically function like slider notes do. Would it be possible to add support for these for a GH3 import option or something like that when he releases the "official" hacks and how to make notes tap notes? It'll probably require a bit of changing/adding to the code for a separate option that takes qb files or whatever he ends up using for it, but could this be a possiblilty?
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Post by raynebc on Aug 24, 2015 17:08:39 GMT
I'm probably not going to write a whole new Guitar Hero import, it's about as developed as it will be with the NOTE and QB formats that are already supported. If it's a rather simple notation, it could be doable.
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Post by JarheadHME on Sept 7, 2015 2:02:38 GMT
Update, it looks like it's just going to be N 6 0, best wait till it's released to make sure though.
Also, in relation to N 5 # and how those act when being imported, would it be possible to make it that anything past 3 32nd notes (in relation to the previous note) makes it a hopo and 3 32nd notes and before makes it a strum? I'd really like it if EOF made .chart imports so much easier for me and having to go through and fix those is a pain.
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Post by raynebc on Sept 7, 2015 4:24:58 GMT
I'm going to need more information. "N 5 #" was supposed to mark notes explicitly as HOPO notes, so it doesn't make sense that this would be used to mark non HOPO notes.
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Post by Ačāla on Sept 7, 2015 6:32:56 GMT
N 5 0 marks both in .chart files. Depending on what the note would have been, it forces it to be contrary. So, Ho/Po is Strum, or Strum is Ho/Po.
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Post by raynebc on Sept 7, 2015 6:53:42 GMT
That's pretty obnoxious compared to a simple on/off notation. Is everybody in agreement about what constitutes the GP3 HOPO threshold (3 * 1/32 measure or closer is a HOPO)?
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Post by JarheadHME on Sept 7, 2015 17:03:17 GMT
That's what I've been told. I've yet to see a case to the contrary. It DOES sseem like 3 1/32 and closer is a HO/PO. I'll do a bit of testing here in a little bit once my game reinstalls
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Post by Ačāla on Sept 7, 2015 19:00:02 GMT
One eighth measure is as close as a note can be for it to be a strum, by GH3 default. I believe one ninth measure is a Ho/Po, and anything closer, by default, is a Ho/Po. I know for sure one twelfth is a Ho/Po, if that helps any. Here's a table:
M B Ho/Po/S 1 / 1 - Strum 1 / 2 - Strum 1 / 3 - Strum 1 / 4 - Strum 1 / 6 - Strum 1 / 8 - Strum 1 / 12 - Ho/Po 1 / 16 - Ho/Po 1 / 24 - Ho/Po 1 / 32 - Ho/Po 1 / 48 - Ho/Po 1 / 64 - Ho/Po
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Post by JarheadHME on Sept 7, 2015 23:20:33 GMT
I'm pretty sure that isn't precise. I haven't gotten a chance to check quite yet due to being busy but I'm pretty sure it's close than that
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Post by Ačāla on Sept 7, 2015 23:40:04 GMT
That's what any game will give you. GH2, FoF, GH3, Rock Band, Phase Shift... all follow this exact rule. That's why there is the code "eighth note Ho/Po," which is placed into a song.ini (useless for anything made by me) Anything further than eighth notes are Strums; anything closer is a Ho/Po. Here's a test chart. song.chart (4.06 KB)
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Post by Ačāla on Sept 7, 2015 23:55:56 GMT
To prove this, I have made a video documenting the first twelve notes in a measure. Each one added a new note per measure. This is the result:
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Post by JarheadHME on Sept 9, 2015 1:18:02 GMT
Put one in as 3 32nd notes away, I cba to do it myself cause I gotta edit some videos, then like try some 7 64ths away, etc. You might be right, but as said, I cba to test it myself.
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Post by JarheadHME on Sept 14, 2015 0:11:32 GMT
The closest I've been able to learn is 5/64th and closer is a hopo and 3/32nds and further is a strum by default, so with N 5 # obviously 5/64ths would be turned into a strum, and vice versa for 3/32nds. I have yet to actually get anything that can test further, and that's realistically good enough, so... yeah.
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Post by raynebc on Jan 11, 2016 0:54:51 GMT
The new EOF hotfix's Feedback import will treat a note that starts less than 3/32 measures from the previous note's start position to be a forced HOPO. If an "N 5 #" note overlaps a note, the note's forced HOPO status is inverted. Try it out and let me know if this HOPO issue can be considered resolved.
Any news on the custom tapping notation?
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Post by JarheadHME on Jan 11, 2016 0:59:04 GMT
Yeah, N 6 # is the official notation for tap notes. Sorry, I meant to mention this earlier.
Oh, and they're not like the PS slider notations, the tap notes notation is a separate N 6 # for each note.
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