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Post by therockrandking on May 26, 2015 10:46:34 GMT
So in the midi files of songs from GH2 and GH80S, There is a track called Band Drums and it has midi notes for kick and crash but it I think there is text events that tell it to hit the snare as well. So I was thinking in EOF there could be Turn GH2 animations to notes, but give it a warning that this will not make the full drum chart but will help. But on a page on scorehero there is info on this. [idle]: drummer is idle [play]: drummer is active [normal_tempo]: drummer plays bass drum on first and third beats [half_time]: drummer plays bass drum on first beat only [double_time]: drummer plays bass drum in eighth note pattern [allbeat]: drummer plays bass drum in quarter note pattern www.scorehero.com/forum/viewtopic.php?t=1179
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Post by David on May 26, 2015 14:00:35 GMT
This is also something that is present in RB charts. More interestingly they seem to contain Hi-Hat position information for the drums which would be useful in generating a Real Drums chart from an Advanced Drums Chart. It's something I was going to look into at some point to see how accurate/consistent the data might be.
David
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Post by raynebc on May 26, 2015 19:29:10 GMT
I didn't read through all of that Guitar Hero thread, but does it give more information? You mentioned text events and MIDI notes, but the first post doesn't seem to have them.
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Post by Bluzer on May 29, 2015 21:43:09 GMT
I only see Kick, Crash Symbal, Snare, and possibly Hi-Hat information in the midi regarding the animations.
(drummer_kick_drum (type midi) (eval TRUE) (track_name BAND DRUMS) (mappings (default (events (36 ({handle (world kick_drum)})) (37 ({handle (world crash_symbal)}))))))
(click_parser (type midi) (track_name TRIGGERS) (mappings (default (events (24 click_kick) (25 click_snare) (26 click_hat)))))
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Post by raynebc on May 29, 2015 22:15:44 GMT
Do the two different MIDI tracks seem to have matching kick drum information, or are some/all of those items unique?
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Post by Bluzer on May 30, 2015 1:15:37 GMT
I wouldn't worry to much about this, there is not enough info within the midi to alter EOF for its use. Beside, the OP user can always just use RawkSD to import the GH Iso's and export midi's with the drum parts added into PART DRUMS(same info i found), albeit incomplete.
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Post by raynebc on May 30, 2015 1:48:24 GMT
This wouldn't necessarily be difficult to add, and it may be interesting to see the differences between what RawkSD gives and what I could get out of the MIDI. Would you have time to post a RawkSD MIDI export (with its interpretation of the drum track) and the corresponding original MIDI file?
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Post by Bluzer on May 30, 2015 1:59:37 GMT
Sure could. However, you'll need to fix "other things" prior to adding the code for this feature. 1) importing gh midi's create crazy BPMs 2) importing gh midi's create unwanted "tails" to notes which never had them before ... Will inform you of I remember anything else. In the meantime I'll PM you in about a hour with a few midi's to test/verify.
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Post by vandorb12 on May 30, 2015 6:02:14 GMT
This is also something that is present in RB charts. More interestingly they seem to contain Hi-Hat position information for the drums which would be useful in generating a Real Drums chart from an Advanced Drums Chart. It's something I was going to look into at some point to see how accurate/consistent the data might be. David A bit off topic, but going off of what david said... Maybe a feature request (I'll post in the proper thread in little while) Using the animation MIDI for PART_DRUMS, it could be possible to overhaul (or make) a drum trainer for certain "tricky" parts, letting the user know what hand is playing which note. Harmonix does a pretty good job keeping the animations fairly authentic and humanly possible. One problem about the RB MIDI files, Harmonix likes to toss in useless hi-hat opening/closing to make the animation more "full" to make the drummer look busy.
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Post by David on May 30, 2015 7:56:42 GMT
One problem about the RB MIDI files, Harmonix likes to toss in useless hi-hat opening/closing to make the animation more "full" to make the drummer look busy. Shame if it's junk data. Would have been good for Real Drums generation. David
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Post by raynebc on Jun 24, 2015 7:10:56 GMT
Here's what the Hangar 18 drum animation import looks like: www.mediafire.com/download/0sqtv0tq7t1y06x/Hanger_18_animation_import.eofThe triggers track was imported to the regular drum track and the "band drums" track was imported to the Phase Shift drum track so the two could be compared. The differences between the kick drums in the two tracks seems considerable. I don't have synced audio to go with this, so I'll let you guys determine if this import logic is worth keeping in EOF. Edit: I'm seeing differences between what EOF imported and what RawkSD generated for drums, especially with regard to snare notes. Spot checking the MIDI, EOF seems to be importing correctly based on the note numbering that Bluzer specified earlier.
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Post by raynebc on Jun 26, 2015 2:41:34 GMT
The latest EOF hotfix (at ignition.customsforge.com/eof ) updates MIDI import to look for drum animations in GH1/2 files. The purpose of MIDI notes 48 and 50 in the TRIGGERS track (ie. GH1 era MIDIs) are unknown so they're ignored for now.
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