Post by asskickulater on May 20, 2012 3:46:37 GMT
YES! You read right! I have found a way to allow most people to host a game without needing to port forward, this is going back to the UPNP "Universal Plug N' Play" method I found out about a while ago (many of you probably remember the post)
anyway, I found a program that uses UPNP to open up ports, dont worry its safe, its the same method most p2p programs use to open up conenctions
So, the program is called "UPnP PortMapper" and can be downloaded here
the set up is pretty simple, first off, its a java app, so the whole program is one .jar file which means no installation required, so heres a quick quide on how to set it up:
1) move the .jar file to its permanent location of your choice
2) double click the .jar file
3) you should now see a big window that's pretty much empty, what your gonna do is go to the little box that says "port mapping presets, then click "create" click TCP in the drop down menu and fill "External Port" and "Internal Port" with "27960" where it says description type in "Phase Shift" (just to note, you type everything without the quotes)
4) now on the opposite side of the presets box, click connect (its right above "portMapper Settings...") now you should see a list of everything that has an open port, go back to the presets box, and highlight the preset you just made and click "Use"
Phase Shift should now show up at the bottom of that big box, your done! You should be able to load up PS and host a game!
this program must stay running when you want to host a game, once you close this program, The port will close.
apparently it will actually keep the port open even after the program has been closed.
if you have any problems, post them and I'll try to help as best I can!
Good luck, and have fun!
for people who can't connect to their own dedicated server, have u tried direct ip connecting using your internal ip rather than the server browser, the server browser will use your external ip, if you use your internal ip port mapping shouldn't be a factor so there should be nothing to stop it connecting
though it doesn't crash on my system (Windows 8 release preview) it dont seem to be much of an issue if the program does crash, as knapman has confirmed, it will still do its job.
anyway, I found a program that uses UPNP to open up ports, dont worry its safe, its the same method most p2p programs use to open up conenctions
So, the program is called "UPnP PortMapper" and can be downloaded here
the set up is pretty simple, first off, its a java app, so the whole program is one .jar file which means no installation required, so heres a quick quide on how to set it up:
1) move the .jar file to its permanent location of your choice
2) double click the .jar file
3) you should now see a big window that's pretty much empty, what your gonna do is go to the little box that says "port mapping presets, then click "create" click TCP in the drop down menu and fill "External Port" and "Internal Port" with "27960" where it says description type in "Phase Shift" (just to note, you type everything without the quotes)
4) now on the opposite side of the presets box, click connect (its right above "portMapper Settings...") now you should see a list of everything that has an open port, go back to the presets box, and highlight the preset you just made and click "Use"
Phase Shift should now show up at the bottom of that big box, your done! You should be able to load up PS and host a game!
apparently it will actually keep the port open even after the program has been closed.
if you have any problems, post them and I'll try to help as best I can!
Good luck, and have fun!
just tried this program as a test, program crashes when attempting to map the port but when i end task it actually does map the port as it closes and stays mapped, can connect to own server without issue, then just have to run the program a second time to remove the mapping manually
for people who can't connect to their own dedicated server, have u tried direct ip connecting using your internal ip rather than the server browser, the server browser will use your external ip, if you use your internal ip port mapping shouldn't be a factor so there should be nothing to stop it connecting
though it doesn't crash on my system (Windows 8 release preview) it dont seem to be much of an issue if the program does crash, as knapman has confirmed, it will still do its job.