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Post by David on Apr 11, 2012 17:50:11 GMT
It doesn't matter to me which way it is. Basically it was done this way from the start. If you remember you ran a search through all the songs to make sure the note we picked was not inuse for something else. If you want to make it the other way then you'd need to write a song.ini tag stating it was a 5 lane chart as I'd need to know that from the start. The current way dosen't require that as if it just happens to find an orange it goes in the orange lane and in EOF just the orange lane would be missing not green.
The only trouble is there has been a few charts floating using the old standard that would become redundant and if we are going to do that then we might awell just go ahead and create a new track for just 5 lane charting. Then they can be charted seperately in a single chart.
Thanks David
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Post by raynebc on Apr 11, 2012 18:00:35 GMT
The HOPO on marker was only used for guitar tracks, and I don't recall it being used for drum tracks at all, so I guess I still don't grasp what the backwards compatibility issue is all about. I thought that if a drum track that used that MIDI note was encountered, that note should be assumed to be a lane 5 gem because it otherwise has no meaning in the drum track?
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Post by David on Apr 11, 2012 18:02:56 GMT
That can't be used as it's possible to have a 5 Lane track that happens to never use the last lane in the song.
David
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Post by Bluzer on Apr 11, 2012 18:43:05 GMT
GH5's Smells Like Teen Spirit does this.
You should set it up so when a GH chart is imported, it always assumes its 5 lanes. Right now, that song does not detect the blank 5th lane so it loads up the 4 lane setup.
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Post by vandorb12 on Apr 11, 2012 18:56:51 GMT
GH5's Smells Like Teen Spirit does this. You should set it up so when a GH chart is imported, it always assumes its 5 lanes. Right now, that song does not detect the blank 5th lane so it loads up the 4 lane setup. Now that's what I call "blind mode"!
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Post by raynebc on Apr 11, 2012 19:37:03 GMT
That can't be used as it's possible to have a 5 Lane track that happens to never use the last lane in the song. In this scenario, couldn't Phase Shift just treat it like a normal (ie. FoF/Rock Band) 4 lane drum track? What problems would that present? Is Phase Shift changing the lane order/colors based on whether the drum chart uses 4 or 5 lanes? If it's a 5 lane drum chart that doesn't use the fifth lane, should it be treated differently from a 4 lane track?
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Post by David on Apr 11, 2012 20:02:23 GMT
Because then the orange would be mapped to the green. A Cymbal would be mapped to a Tom.
So either we keep it swapped or you'll need to write a song.ini tag stating it's a 5 Lane drum track.
David
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Post by raynebc on Apr 11, 2012 20:09:24 GMT
I think having an INI tag would be best. It's how we resolved the no tom markers problem, where a RB style chart having no tom markers could be incorrectly treated as a chart where all yellow, blue and green gems were cymbals (the trap that Harmonix fell into).
As far as implementing the tag in EOF, we'd have to decide if it's best to get written if the fifth lane is simply enabled, or if there also has to be a gem in that lane. The former would probably be better to address the issue you mentioned where a GH style drum chart might not even use that lane. In this case, I'd need to have GH import enable the fifth drum lane regardless of whether a gem was found on that lane.
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Post by David on Apr 11, 2012 20:13:21 GMT
OK, that sounds fine. I'll have the next version of PS to support this.
Thanks David
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Post by David on Apr 11, 2012 20:22:43 GMT
Shall we use the tag: five_lane_drums = true
On a related subject I seem to remember that GH WT moved orange notes to Blue when using a 4 Lane Kit. But I've been told recently that they now move them to Green. Can anyone confirm if this is true. If so we'll need a song.ini tag to set which way they go to keep them authentic.
Thanks David
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Post by raynebc on Apr 11, 2012 20:44:06 GMT
"five_lane_drums = true" looks good to me, I'll add it to EOF.
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Post by vandorb12 on Apr 12, 2012 0:31:56 GMT
Shall we use the tag: five_lane_drums = true On a related subject I seem to remember that GH WT moved orange notes to Blue when using a 4 Lane Kit. But I've been told recently that they now move them to Green. Can anyone confirm if this is true. If so we'll need a song.ini tag to set which way they go to keep them authentic. Thanks David I have a hunch that they still map orange to blue when you go from 5 lanes to 4 lanes. I'll boot up my copy of GH6 and GH5 later this evening to make sure. On a side note, I don't mind mapping orange to green; with the wt rips, green is rarely played on a 4 lane kit and it feels like blue is over used. But we're going for authenticity, So... Yea... Maybe it can be a option to choose where the orange cymbal is placed on a 4 lane kit (either blue or green)?
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Post by David on Apr 12, 2012 11:28:15 GMT
I just did some testing and it does seem that WT moves oranges to blue while GH5 and WOR move them to Green. As such I'll add a song.ini tag to set the direction.
By default I'll move Orange to Green but you can override that by using: drum_fallback_blue = true
David
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Post by raynebc on Apr 12, 2012 14:39:15 GMT
Guitar Hero 5 was when they changed their format from QB to NOTE. Should I have EOF add that INI tag if the imported GH chart was in QB format?
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Post by David on Apr 12, 2012 15:42:08 GMT
Sounds like a plan!
David
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