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Post by knapman [FD] on Jan 13, 2012 20:37:24 GMT
Phase Shift v1.0 is ready for release, the final parts we need to sort are the songs so we are looking for help from charters, once everything on this list is finished 1.0 will be released. As a bonus anyone that makes a good contibution to crossing things off the list can get an early version. LINKSBrad Sucks ThreadAttacking The MindTODOAttacking the Mind Haze:Dance - Asskickulater Brad Sucks Bad Sign:Bass - Oddbrother Real Bass - miguelangelx72 Real Guitar - miguelangelx72 Dance - jd2504 practice sections - Oddbrother Dirtbag:Keys - jd2504 Real Bass - Asskickulater Real Guitar - Asskickulater practice sections - jd2504 Dropping Out Of School:Real Guitar - Asskickulater practice sections - Oddbrother Fake It:Keys - Oddbrother Real Guitar - miguelangelx72 practice sections - jd2504 Out Of It:Beat syncing - rbpwnage Drums - rbpwnage Real Bass - miguelangelx72 Real Guitar - rbpwnage Dance - jd2504 practice sections - jd2504 Understood By Your Dad:Real Bass - miguelangelx72 practice sections - miguelangelx72
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Post by asskickulater on Jan 13, 2012 21:51:48 GMT
would it be possible for you to give a quick tutorial on how to chart practice sections?
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Post by David on Jan 13, 2012 21:55:20 GMT
You can add section usign the Events Section In EOF. The events must be named in the following format: [section verse_1] [section chorus_1] [section bridge_1] etc...
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Post by gunmaster on Jan 13, 2012 22:05:20 GMT
What's the best way to sync a song, i can get the BPM but i don't get what syncing really does.
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Post by David on Jan 13, 2012 22:09:48 GMT
Most songs are not a stable BPM, they fluctuate constantly unless they are electronic or something. As such you need to go through the song and change adjust the tempo whenever it drifts. However, all the songs above should be synced and only require the charting to be done.
David
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Post by raynebc on Jan 13, 2012 23:43:37 GMT
That text event system seemed to come from Guitar Hero originally, and it came to be in FoF that it would honor text events that started with "[section" as section markers. I recently found that these are not entirely compatible with Rock Band, as they use a list of pre-defined section names.
About beat syncing, you basically just need to set the first beat marker to something that's relatively accurate for the song, and then make tempo adjustments throughout the chart so that the beats stay in time with the music (usually the drummer in modern music). The easiest way to make these adjustments is to click and drag a beatmarker to the proper position. This turns the beat into an "anchor", where it will stay put even when you click and drag other beats around. Moving an anchor will adjust the tempo of beats before and after the moved beat marker all the way up until another anchor is reached.
Once you're familiar with this technique, it makes syncing go a lot faster. For example, on the last chart I worked on, I just drug the first beat marker where the song started having a rhythm (this sets the MIDI delay), and moved one beat marker several beats in. This sets the tempo on the first beat marker to something that is roughly accurate for the song. Then I used Beat>Delete Anchor to remove the anchor, causing the entire chart to be applied with that rough estimate for a tempo. Then I went further into the chart and moved it where it should be, making the initial tempo even more accurate. Then I deleted the anchor and repeated the process. By the time I reached the end of the chart, I had managed to get a tempo of 130 BPM exactly. For songs that have the same tempo throughout, with no tempo slips, the chart is perfectly beat synced with very little effort. This won't work for songs that aren't processed in the studio to have major tempo changes, but it's great for finding a rough tempo. For songs that have tempo changes, the process is very similar to what was just described, but instead of deleting the anchors, you leave them in place. Depending on how sloppy the musicians were, you may want to place an anchor every measure, or sometimes several times per measure.
Using the waveform graph definitely helps with this process, zoom in and out as necessary to line up the beat markers with the graph.
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Post by JD2504 on Jan 14, 2012 0:38:38 GMT
I am no experienced charter but i sure know how a good dance chart should be, so i wanna try and help with dance parts but couldnt find any "Part Dance" in EOF... Can you point me in the right direction?
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Post by raynebc on Jan 14, 2012 1:03:45 GMT
If you open one of the charts in EOF (File>Open), you can navigate to the dance track and just place gems on lanes 1 through 4 for left, up, right or down arrows. How the gems are placed depends on what "input method" you're using in EOF, it defaults to a method where you right click on the chart to add a gem. You can use the mouse scroll wheel to lengthen or shorten selected notes. Spacebar plays back the chart while left/right arrow, page up and page down are used to seek through the chart while it is paused. When you're done, save the changes (File>Save) and close EOF. EOF's included manual and tutorial go into it in more depth, but that's probably the crashiest of crash courses.
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Post by JD2504 on Jan 14, 2012 2:10:57 GMT
thanks a lot for the info, also just fount out i had to use the EOF version from the DWSK site, i was trying with one dowloaded from EOF project site and it always failed to load the notes.eof
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Post by asskickulater on Jan 14, 2012 2:17:43 GMT
I'm about halfway through with haze's dance chart (after fixing a huge mistake i made with the original chart... lol woops)
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Post by JD2504 on Jan 14, 2012 2:33:36 GMT
well since "out of it" isn't beat synched ill go with bad sign dance part
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Post by asskickulater on Jan 14, 2012 7:04:21 GMT
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Post by vandorb12 on Jan 14, 2012 9:09:22 GMT
Does 'Haze' still need Medium and Easy charts for drums? I'm willing to finish them. I also have no problem beat syncing 'Out Of It' and doing most parts, including vocals if you're interested. Are there tabs for it?
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Post by knapman [FD] on Jan 14, 2012 11:28:37 GMT
we didn't set multiple difficulties as a target for this version, but if you want to do them it'd be cool
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Post by JD2504 on Jan 14, 2012 11:56:10 GMT
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