|
Post by alidan on Jan 11, 2019 21:12:53 GMT
It certainly is hard to go back to such a short highway on RB3, the notes are on screen for so little time it's hard to sight read. there were a few songs on rocksmith that I could play in full, or near full without assistance, very simple songs for the most part but still full, and there were others where I learned just sections of it because once you knew how to play them they were... I don't want to say easy, but I am able to hit the notes... well was, hand problems stopped me from doing much for a number of years, but going from rocksmith to rock band, I don't think I have ever said 'what the hell is that' more to something I know in my life. I mean sure, if you have more than 1 person playing with you at once, a horizontal note highway for everyone else is kind of obnoxious, but if you are playing with people online, there is no reason you couldn't have it horizontal and everyone else sees it vertical. You also come into a problem with I was using rockband as a teaching tool, which when it was uncontested was good, but then rocksmith came around with what is it, 20 levels of difficulty that dynamically change compared to rock bands 4 levels... rocksmith was able to gradually introduce elements into playing that got me better, while rock band gave me a VERY simple 1 note at a time, or fairly challenging 2+ notes at the same time, and more of them so even less time to think... I think one of my main issues was how bad difficulty spiked on the non 'toy' modes, drums was probably as smooth as a curve as you could get for a 'real' instrument, maybe bass too but really I just played that on medium till I beat every song and went to guitar because bass did a really good job with helping me on finger placement and what number I was at. phase shift is probably going to run hard into some of these issues with the 'real' drum kit modes where going from one to another adds to much to keep track of in one jump. If I had to ask for one thing for phase shift, it would likely be practice modes where it shows you what you should be doing, and potentially a real world application of why this is important. not sure how doable that is but something for post launch or perhaps dlc
|
|
|
Post by raynebc on Jan 11, 2019 22:03:54 GMT
If Phase Shift had modifiers where a pro guitar/bass track could be displayed as horizontally scrolling (like Bandfuse), or full screen back to front scrolling (like Rocksmith) that would be very helpful for practicing a song. I assume horizontal scrolling would be much easier to implement, basically just a parameter hack for the existing highway to make it longer and rotate it. It would also allow for the display of two highways for multiplayer.
|
|
|
Post by alidan on Jan 13, 2019 22:53:04 GMT
Didn't know bandfuse existed, it has largely the same problem as rock band did in that its a poor teaching tool which I think most real guitar games, the people who play them, want them to be. they want to get better, they want to play better, but rockband and bandfuse more or less just give them tabs for the songs, bandfuse apparently let's use use a real guitar but at that point it also loses the 'I know where your hands are' aspect that made rock band passable for teaching, and in the case of rocksmith made hand placement on a real guitar FAR easier just because you can kind of get a feel for the shift, just watching some of the gameplay where it wants you to do hammer ons in quick succession/tapping, just looks like a nightmare of you better know what you are doing before you play. From what I understand bandfuse was easier to pick up and play from someone just reading tabs, but overall the rockband way was more readable/playable/sight readable.
I will give it one thing of credit, the whole color change based on finger you are using would be helpful
|
|
|
Post by raynebc on Jan 14, 2019 18:17:55 GMT
One of the biggest weaknesses of Rocksmith is that the game drowns out the sound of your playing since it doesn't have stems. When you play in Rock Band 3 (with the guitar hooked up to a real amp) or Bandfuse, your instrument track is muted and your playing is mixed in with the rest of the song and you can tell how you really sound. Rhythm games focus mostly on playing songs instead of teaching proper music theory, but I've seen many people regard rhythm games as a tool to make practicing playing less boring, and to be used in addition to formal study/instruction.
|
|
|
Post by Deleted on Jan 14, 2019 22:47:02 GMT
Rhythm games focus mostly on playing songs instead of teaching proper music theory, but I've seen many people regard rhythm games as a tool to make practicing playing less boring, and to be used in addition to formal study/instruction. 100% agree with you. practicing is more fun for me through phase shift than just reading drum tabs/sheet music and playing. idk why, it just is.
|
|
|
Post by vandorb12 on Jan 15, 2019 4:27:16 GMT
Rhythm games focus mostly on playing songs instead of teaching proper music theory, but I've seen many people regard rhythm games as a tool to make practicing playing less boring, and to be used in addition to formal study/instruction. 100% agree with you. practicing is more fun for me through phase shift than just reading drum tabs/sheet music and playing. idk why, it just is.
For me, it's the live feedback. "Oh, I was late on that roll. Let's practice that part again!"
|
|
|
Post by alidan on Jan 16, 2019 6:53:36 GMT
Rhythm games focus mostly on playing songs instead of teaching proper music theory, but I've seen many people regard rhythm games as a tool to make practicing playing less boring, and to be used in addition to formal study/instruction. 100% agree with you. practicing is more fun for me through phase shift than just reading drum tabs/sheet music and playing. idk why, it just is.
Oh, its very simple, you are able to how good you are doing, you are able to see past attempts and see you are doing better, so all progress you are making is VERY visible, it's what made me pull the trigger on the rockband squire all those years ago, I finally had a method to learn guitar that wasn't endlessly grinding out practice that until you know what you are doing, you cant really tell what its good for. One of the biggest weaknesses of Rocksmith is that the game drowns out the sound of your playing since it doesn't have stems. When you play in Rock Band 3 (with the guitar hooked up to a real amp) or Bandfuse, your instrument track is muted and your playing is mixed in with the rest of the song and you can tell how you really sound. Rhythm games focus mostly on playing songs instead of teaching proper music theory, but I've seen many people regard rhythm games as a tool to make practicing playing less boring, and to be used in addition to formal study/instruction. Don't discount the ability to see progress getting better, granted it may not be easily hearable in rocksmith, well... i'm not as familiar with 2014 and 2014 remaster but I think they got rid of the ability to hear yourself alone, but with rocksmith it does a fairly good job of telling you when you miss things, when you are hitting the wrong notes, and how to adjust as you go along with the what is it, 20 levels of dynamic difficulty, so the song can start you out with very little to do, and slowly pick up, I think when I was in practice and I made a fresh account it took 2 or 3 playthroughs of a song I knew to get me into the 'master mode' Watching some bandfuse, I can say I would honestly feel discouraged playing it, as the easy settings are very easy, there isn't much online about the game so I can't tell the granularity of the difficulty, but if it's like rock band, it spikes hard each time nessassatateing practice outside of playing the game, which for me had me asking questions of when the hell is this useful? am I just doing this for the sake of people do this to practice? I think thats the main component that should be noted, it makes practice fun, it makes playing a new song not discouraging, for the most part it knows you are going to suck, that you aren't going to be playing better then the song you are playing to, so it doesn't bring your playing above the backing song in a way that shoves what you are doing in your face. its there, telling you what to do, its having you hit the correct notes, it's giving you scores/% competes so you know if you are doing better and if you want to take it further then that it has modeling in the game (cant speak how good it is for people who use real amps, I could never justify the 100$+ it would cost for one just to hear how crap I am and wonder if it's the amp, the guitar, or me) or you take it out of game on your own amp, the main thing these games should be doing is keeping you invested in wanting to play and getting better, at least that's how I see it. I forgot to add this submit this last night, but I thought of one more thing to add. Though many different arts/skills, anyone is able to do the monkey see monkey do, if you want to get good at art for example, it's not hard to get to the point of doing hyper realism or even just drawing competently, however, and I am a fairly big proponent of this, just because you have the skill to do doesn't mean you have any ability to create. So much teaching tries to drill in on the the process to create rather then just getting the process to do. I have quite a few friends like this where they enjoy what they do, they find it fun, and a few of them you could mistake their skill for master, but they will never have an original thought in their head to what they do or make. I believe these games, rocksmith, rockband 3, bandfuse, phase shift all are fantastic tools for teaching people the do, because I honestly think its easier to go from do to create then it is to become a do from the create... wow unless you understand what I mean this last bit may be hard to follow.
|
|
|
Post by alidan on Jan 17, 2019 7:15:59 GMT
Ok, I ran into an issue, or have been running into one for a while. I play this off a 4k monitor, its going at 60 at 4k windowed, I have relatively mid range gpu hardware, so I thought that it was the cause of what looked like bad frame rates I put up with it for a while till it seems like that is what was screwing me over on a few songs, and did some performance tests
my gpu isnt even clocking up all the way most of the time, and given that little is on screen to demand that, I cant say im shocked, and my cpu, a 1700, had no cores that were pegged... but fps would between 59 and 62 with vsync. so I had to turn that off, and it works, there is no tearing, but it's also running at around 1337 fps in menus (I got a good laugh at the number) and in game around 800 or so fps. This isn't a problem, and the problem went away, but it seems like this was a known issue. what it seemed like to me was a v sync problem where it cant decided to stay 60fps or go 30fps... either way, it seems like this was a known issue.
so my question is, for anyone in the beta or who happens to know, is this an issue that was addressed or not? realistically for me the game pegs 1 cores to 90-100% and I have another 7 to go around, and my gpu is going 99% at full clock but never really getting much hotter then 60c, it's a really a non issue, but if a newer build can get the game running with a constraint, that would be nice.
|
|
|
Post by Ticklebonk on Jan 20, 2019 1:44:08 GMT
This is probably just me but I'm finding the real keys layout of one lane per key confusing. It's hard to get into position especially during chords since I can never get the intervals right. I hope it's possible to implement a more RB3-like laning for keys (one lane per white key and the black keys go in the middle) in the Steam version. Cheers!
|
|
|
Post by willybootleg on Jan 24, 2019 3:06:08 GMT
Just my opinion of course, but I played real guitar and bass for years before games like rock band and guitar hero ever came along. Although rocksmith does obviously give some actual teaching in the way of showing real chords, licks and how to play songs... But I never imagined anyone considered Rock Band or Guitar Hero in the same realm as practice or teaching for a real instrument. The plastic guitar games are geared towards people who want to pretend they're playing their favorite songs or better yet together in a band. The pro guitar mode from rock band did try to bridge the gap there for people who wanted to learn real guitar, but even still I think it would be more of a tool for teaching essentially guitar tabs for songs. Which case you'd need to already be familiar with playing a real guitar before hand. But everybody has their own opinions and ways of learning things I guess.
|
|
|
Post by alidan on Jan 24, 2019 10:47:01 GMT
Just my opinion of course, but I played real guitar and bass for years before games like rock band and guitar hero ever came along. Although rocksmith does obviously give some actual teaching in the way of showing real chords, licks and how to play songs... But I never imagined anyone considered Rock Band or Guitar Hero in the same realm as practice or teaching for a real instrument. The plastic guitar games are geared towards people who want to pretend they're playing their favorite songs or better yet together in a band. The pro guitar mode from rock band did try to bridge the gap there for people who wanted to learn real guitar, but even still I think it would be more of a tool for teaching essentially guitar tabs for songs. Which case you'd need to already be familiar with playing a real guitar before hand. But everybody has their own opinions and ways of learning things I guess. rocksmith is far more graceful in its approach then rock band was at least as far as guitar goes. the whole 20 levels of difficulty got you to play a song, get use to where your hands would go, and introduced new notes little by little as you got better allowing you to realistically play songs at full speed while learning them at the same time. but there is one very major aspect to the games that can't be overlooked, they track progress, and they show you when you are doing bad, with rock band telling you what frets were down by where it sensed them on the frets, or in rocksmith where it sees you have everything right, but not in the right position so it can tell you how to fix it on the fly. being able to keep someone invested long enough to actually get good enough to play the songs is fantastic. the plastic 5 line guitar isn't teaching anyone anything, same with keyboard where the 5 lines there isn't teaching anything either. drums on the other hand, I mean say what you want about the kit being basic, rock band gave you 4 velocity sensitive pads and a kick pedal, guitar hero gave you 3 pads and 2 cymbals and a pedal and I think allowed a second kick for expert+ (same with rock bands network I believe) while rock band fully charted all its music for drums the entire time, so once pro mode was brought in, its now 4 pads, 3 cymbals, and a kick. you can make solid arguments for velocity not being incorporated in game, high hat not being in, some songs requiring more pads or cymbals to play correctly, but (and I don't think you are making this argument but I have heard it quite a bit, especially when rock band was still popular) arguing that it teaches you nothing while giveing you a nearly fully transferable skill set is the same as people who make the argument that an ekit is a toy no matter what. basically, what i'm saying is if the games are having you play on real, or good facsimiles to real, you can see yourself getting better and better, and going from in game to out of game gave you a real skill, they go from being just games to teaching tools, how good of one is always a question. personally, my opinion is anyone can do, but few will ever create and these games come in as good tools to for the can do method. a number of years ago, I stopped playing guitar, not because I got board, but because something was wrong with my hands and I would rather tell myself I quit and can try again then have my body tell me no you can't do that anymore. On that front I think I figured everything out and is why i'm going back into playing drums, also its largely why im at phase shift at all, still haven't gone back to playing guitar yet, though im planning to do that soon.
|
|
|
Post by akaisenshi on Feb 5, 2019 15:03:11 GMT
I have a song I made myself that I think would work out as being in the game. The song is called 'Snake Eyes', the artist name preferred is 'AKAI SENSHI', the genre is metal, and the style is influenced by the band Mastodon. I'm pretty confident that the production quality is close enough to standards, but if needed be I can give it a remix. Also, to make things convenient, I have the multitracks readily available, full expert adv drums charted, and vocals have been started. soundcloud.com/jordan-trone/snake-eyes
|
|
|
Post by dillpiccolo on Apr 11, 2019 22:14:47 GMT
Hello. Long time fan. Is there anyway I could get into early access? I have money to back but did not know it was coming to steam so soon. I still play this game even now.
|
|
|
Post by vandorb12 on Apr 12, 2019 5:20:46 GMT
Hello. Long time fan. Is there anyway I could get into early access? I have money to back but did not know it was coming to steam so soon. I still play this game even now. Ya kinda missed the ball on that. You'll have to wait for the game to come out of private beta if you want to play it through Steam. Put it on your Steam wishlist and you'll be notified as soon as it's released.
|
|
|
Post by 1blink4yes on Apr 16, 2019 15:01:37 GMT
Just my opinion of course, but I played real guitar and bass for years before games like rock band and guitar hero ever came along. Although rocksmith does obviously give some actual teaching in the way of showing real chords, licks and how to play songs... But I never imagined anyone considered Rock Band or Guitar Hero in the same realm as practice or teaching for a real instrument. The plastic guitar games are geared towards people who want to pretend they're playing their favorite songs or better yet together in a band. The pro guitar mode from rock band did try to bridge the gap there for people who wanted to learn real guitar, but even still I think it would be more of a tool for teaching essentially guitar tabs for songs. Which case you'd need to already be familiar with playing a real guitar before hand. But everybody has their own opinions and ways of learning things I guess. You are correct, but Rock Band and Guitar Hero does help develop better rhythm.
|
|