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Post by beecom on Jun 29, 2018 17:00:55 GMT
Hi all. I am new to phase shift but I used to play and creat songs with DTXMania.
I am planning to make Phase Shift custom songs to practice real drums with existing general midi file that contains drum track. But when I import midi file in EOF, I can see no notes in lanes.
1. Are there any ways to import and edit regular midi files in EOF to make real drums chart? (I am only interested in real drums)
2. Can I make 7 lane drum chart in EOF? (EOF seems to have only 5 lanes.)
Sorry to ask these basic questions, but I couldn't fine answers in any thread in this forum.
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Post by raynebc on Jun 29, 2018 23:23:22 GMT
1. MIDI import is only for rhythm game formatted MIDIs. You might be able to import your drum MIDI file into Guitar Pro, export it as a GP5 file and import that into EOF though. I'm not sure if Guitar Pro supports this.
2. EOF can do 5 lanes plus a bass drum (supported in Phase Shift), but doesn't support more lanes than that in the way DTXMania charts do. I never found a whole lot of English language documentation on DTXMania or the chart format and there hadn't been enough user demand for me to really pursue this.
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Post by beecom on Jul 2, 2018 4:02:17 GMT
1. MIDI import is only for rhythm game formatted MIDIs. You might be able to import your drum MIDI file into Guitar Pro, export it as a GP5 file and import that into EOF though. I'm not sure if Guitar Pro supports this. 2. EOF can do 5 lanes plus a bass drum (supported in Phase Shift), but doesn't support more lanes than that in the way DTXMania charts do. I never found a whole lot of English language documentation on DTXMania or the chart format and there hadn't been enough user demand for me to really pursue this. Thank you very much. It worked! I made drum score with Sibelius program and exported as midi file. I imported it in GP6 and exported it as .gp5(EOF didn't recognize .gpt which is default GP6 save format). EOF could import .gp5 file. I tested 3 cymbals(hi-hat, crash, ride) and 5 drums(snare, 3 toms, bass). I also tested hi-hat splash pedal, open hi-hat, snare rim shot. They were all recognized perfectly in EOF! And Phase Shift played them as they were written except blue cymbal and blue drum both go to blue drum lane. I don't know why Phase Shift doesn't distinguish them even when they are correctly written in EOF. (When I made notes of a cymbal and a drum of same color at the same time, EOF recognized them as one drum note.) Another question is, What is the use of 5th drum lane(orange lane)? When I made orange notes in EOF, Phase shift recognizes the orange notes as green drum. Then, What is the difference between green drum and orange drum?
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Post by raynebc on Jul 2, 2018 17:54:37 GMT
If a blue cymbal is showing up as a blue tom in Phase Shift, try importing the MIDI back into EOF to make sure EOF still reflects that it is a cymbal. This should tell us if it's likely to be a bug with the game or with EOF.
As for the issue where the same color of cymbal and tom notes just got combined to be a tom note, is this happening when importing the GP5 file or under other circumstances? EOF supports a "cymbal+tom" status that indicates a drum note should be both a cymbal and a tom of the specified color, but this isn't supported by Phase Shift yet if I remember correctly. In case you find that EOF does not import a drum note from a Guitar Pro file the way you wanted, I recently added the ability to manually define what note numbers (ie. the "fret" number various percussion notes such as snare display as in Guitar Pro) translate to during EOF's import. You can define these translations by closing EOF, opening eof.cfg in a text editor, going to the [other] section and changing the gp_drum_import_lane... definitions.
The fifth drum lane is just an extra drum pad as far as I know (Guitar Hero 5?).
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Post by beecom on Jul 3, 2018 1:59:20 GMT
If a blue cymbal is showing up as a blue tom in Phase Shift, try importing the MIDI back into EOF to make sure EOF still reflects that it is a cymbal. This should tell us if it's likely to be a bug with the game or with EOF. As for the issue where the same color of cymbal and tom notes just got combined to be a tom note, is this happening when importing the GP5 file or under other circumstances? EOF supports a "cymbal+tom" status that indicates a drum note should be both a cymbal and a tom of the specified color, but this isn't supported by Phase Shift yet if I remember correctly. In case you find that EOF does not import a drum note from a Guitar Pro file the way you wanted, I recently added the ability to manually define what note numbers (ie. the "fret" number various percussion notes such as snare display as in Guitar Pro) translate to during EOF's import. You can define these translations by closing EOF, opening eof.cfg in a text editor, going to the [other] section and changing the gp_drum_import_lane... definitions. The fifth drum lane is just an extra drum pad as far as I know (Guitar Hero 5?). Thanks again raynebc for the kind reply. At first, I used "eof hotfix (5-22-2018)". I tried the same process(write notes in Sibelius->export as midi->import the midi file in GP6->export it as .gp5->import .gp5 in EOF) again with "eof hotfix (6-7-2018)" and it solved blue tom/cymbal lane problem. But EOF(both hotfix versions) didn't recognize a cymbal and a tom of same color from .gp5 file correctly. It recognized them as a tom. I saw these lines in eof.cfg gp_drum_import_lane_3 = 47,50 gp_drum_import_lane_3_cymbal = 42,54,92 I think, to make it possible to import both a tom and a cymbal as "cymbal+tom", there should be a line like "gp_drum_import_lane_3_cymbal+tom = 42+47,54+50....". I don't know if that kind of thing is possible in programming. Any way, I don't think it's a big problem because it seldom appears in drum scores to play both a cymbal and a tom simultaneously and I can edit them manually.( By the way, I read that a cymbal+tom icon draws as a cymbal note with a black hole. But 'toggle Y cymbal+tom' makes no effect in my EOF I found out that if I wanted to change a note into cymbal+tom, I had to change the note into cymbal first. 'toggle Y cymbal+tom' function doesn't make effect to drum notes) Attachments:
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Post by raynebc on Jul 3, 2018 7:45:37 GMT
I'll probably have to add some special logic so that if a tom and a cymbal of the same color are imported at the same timestamp from the Guitar Pro file, the cymbal+tom status gets applied. That status only works in the Phase Shift drum track, and can only be applied to selected notes that are already defined as cymbals.
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Post by beecom on Jul 3, 2018 10:01:32 GMT
I'll probably have to add some special logic so that if a tom and a cymbal of the same color are imported at the same timestamp from the Guitar Pro file, the cymbal+tom status gets applied. That status only works in the Phase Shift drum track, and can only be applied to selected notes that are already defined as cymbals. Good news!
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