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Post by sonicfan7895 on Nov 15, 2015 4:51:27 GMT
I have another suggestion for Phase Shift, and it involves a new scoring system implementation. In Phase Shift, iirc, notes—no matter what instrument you play—give out only 25 base points. However, I personally don't feel that is right; we should have the option to use a different scoring system from the RB scoring system. And therefore, it is my opinion to have the Guitar Hero scoring system implemented. It wouldn't take much, but that does include an extra step: Band Multipliers and Band Moments. Like my previous thread, which you can see right here, Band Multipliers would be crucial to this scoring system, because without Band Multipliers and Moments, players would not be able to truly get the highest score they want to. Case in point, this video here, which shows a Soulless 4 conversion from Guitar Hero 3 all the way to Phase Shift. Link to the video here: Click here to see the video. Video by "Toast".*assumes you watched the entire video to the end* By the end of the song, all three charts have only gotten over 3,800k points, which is personally not how I see the score sitting. I see the score sitting more along the lines of 2.5x to 3x that amount, if not 4.5x to 5x, assuming the Band Multipliers and Moments are implemented. Another case in point, this video featuring four guitarists playing the import of "Mercyful Fate" by Metallica in Guitar Hero: Warriors of Rock for the Wii. The title says they got almost 21,000k points, which is without a doubt the highest score ever received in Guitar Hero's history. With songs like Soulless 4, I would think people who really practice the song and use the GH scoring system would be able to reach unprecedented scores on any and all of the potential songs that could be available for Phase Shift. All of the really hard and/or long ones, anyway. My point is, tl;dr, that people like me who like seeing big numbers should have a new system ready to use to allow such big numbers to come to pass.
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Post by vandorb12 on Nov 15, 2015 5:51:20 GMT
No. If you want big numbers, just multiply by 2 after you finish the song.
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Post by sonicfan7895 on Nov 15, 2015 7:19:12 GMT
No. If you want big numbers, just multiply by 2 after you finish the song. I can't tell if you're missing the whole point of this post on purpose or not, but from your statement you seem to be. So let me clarify, with a song like Soulless 4, in that video, and with your figure that would be a big number, yes, but I'm trying to suggest even bigger numbers, like those exceeding the score from the Mercyful Fate video in the first post (and with your figure, 41,000+k points is truly an impressive figure). Or even getting close to that score, I don't know. The point was to make a suggestion to implement a new scoring system that people could CHOOSE to play with, not one that has to be the only one that everyone has to use for as long as Phase Shift is out.
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Post by vandorb12 on Nov 15, 2015 7:37:27 GMT
Having two scoring systems in the same game that people can switch between at will WILL fragment the playing experience.
FoFiX experimented with this feature, and it was a mess.
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Post by sonicfan7895 on Nov 15, 2015 15:15:40 GMT
Having two scoring systems in the same game that people can switch between at will WILL fragment the playing experience. FoFiX experimented with this feature, and it was a mess. If Frets on Fire X experimented with it, why not have Phase Shift expand upon it? And if it doesn't work, the developers can revert all the work back to the stable build and we can never mention it again? That's why they make backups of their work, is if they mess something up, they can revert all of their work back to a stable build and do it again until it's right or just give it up and forget it every was even mentioned. Trial and error, my friend. Besides, PS wasn't coded in Python (which is what FoFiX was coded in), it was coded in C++, which means it's not as limited in coding as FoFiX, which could open up a lot of doors for more possibilities! TL;DR, can we at least try it? If it doesn't work, I'll never mention it ever again.
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Post by JarheadHME on Nov 15, 2015 16:24:15 GMT
You're suggesting that phase shift uses the gh scoring system. Did it ever occur that maybe they didn't intentionally use the rb one? Realistically, the rb scoring system makes more sense. 100 points per note with with a normal max multiplier is a good round number. 200 like gh is kinda weird. Band moments seem like a silly idea to me because then if you really want good scores you have to activate after them.
The ends of it is that this isn't supposed to be gh or rb. It ends up being similar, but in the end it's not supposed to be them. If you want high numbers, go play gh3 or something.
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Post by sonicfan7895 on Nov 15, 2015 23:54:03 GMT
You're suggesting that phase shift uses the gh scoring system. Did it ever occur that maybe they didn't intentionally use the rb one? Realistically, the rb scoring system makes more sense. 100 points per note with with a normal max multiplier is a good round number. 200 like gh is kinda weird. Band moments seem like a silly idea to me because then if you really want good scores you have to activate after them. The ends of it is that this isn't supposed to be gh or rb. It ends up being similar, but in the end it's not supposed to be them. If you want high numbers, go play gh3 or something. I play GH: Warriors of Rock and that game gives out insanely high scores, especially in multiplayer. Even in solo play with Powers scores are a lot higher. A lot higher than those in Guitar Hero 3. I don't think there is a single legitimate original song in GH3 that CAN give out 3 million points, or even 2 million points, while in co-op, downloadable or on the disc. Custom songs I've seen people get to 2 million points or more while solo. Why do you think people always record their scores when they beat a really hard song? Because it's competitive. In a strange way. The whole point of Guitar Hero is to get as many points as possible, if memory serves me correct. Am I wrong? Rock Band was meant to be more family-tiered and co-operative-centric, which is why that scoring system isn't like Guitar Hero's, and they introduced Overdrive-activated band multipliers, so they can keep the score fairly balanced. Bottom-line, if we try it, and it works, great! If not, then I'll never talk about it again. But again, we're not limited in coding by Python, but merely C++, which I believe can hold this. And I guess the whole competitive side of this ties into another suggestion about Leaderboards. Maybe they don't even have to have Band Multipliers, as long as the actual scoring system is implemented, everything should be fine. I probably think you can just change the base point output to 50 and call it a day. (I know I'm wrong, but again, it's a possibility)
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Post by JarheadHME on Nov 15, 2015 23:59:43 GMT
This isn't GH or RB though.
At this stage, neither rock band nor guitar hero are really oriented for family. Rock Band tries more to be family oriented, but in the end, more people really play it competitively than they do as a party game.
The whole point of these games is to have fun. That's exactly what games are for.
Yeah we could try it but I really don't see a point in it. Most people here aren't people going around trying to get high scores.
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Post by vandorb12 on Nov 16, 2015 2:01:33 GMT
This isn't GH or RB though. /thread Phase Shift was made to be its own game. It's a rhythm game that is on a platform that is typically neglected by music game companies, and it aims to be easy to use and open for those who want to chart songs and openly distribute their own music (given the proper legal means). Also, learn about the 80/20 rule. The reason why you find "a lot" of people concerned about high scores is because they're the most vocal on forums. Crash Course: About 20% of people who play Phase Shift do so competitively, while the 80% just want to play because they like it. Those competitive players make 80% of the noise here on the internet, while the casuals just come here to chime in 20% of the time.
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Post by vitorph3nom on Nov 20, 2015 15:42:11 GMT
This isn't GH or RB though. /thread Phase Shift was made to be its own game. It's a rhythm game that is on a platform that is typically neglected by music game companies, and it aims to be easy to use and open for those who want to chart songs and openly distribute their own music (given the proper legal means). Also, learn about the 80/20 rule. The reason why you find "a lot" of people concerned about high scores is because they're the most vocal on forums. Crash Course: About 20% of people who play Phase Shift do so competitively, while the 80% just want to play because they like it. Those competitive players make 80% of the noise here on the internet, while the casuals just come here to chime in 20% of the time. i disagree, casual players just want to download/buy the game and play, they dont want to spend hours charting a song, mixing the audio, making mods for the game and specially searching for they favorite song since PS dont come with a setlist of most popular rock/pop/metal from famous bands, they just want to play it, and the community of this game i tell you it's not casual at all, since most of them are making themes, interacting on the forums, searching songs, etc. if you make a quick search on youtube you will see that almost all the videos are from players trying their best, or showing a pack of new songs they have charted. so why a casual player would have so much trouble to play a game when rock band and guitar hero are just way more simple to play? so your logic that 80% of the players are casual its a bit inaccurate.
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Post by JarheadHME on Nov 20, 2015 16:43:26 GMT
You seem to not understand the concept of the casual players don't really say anything on the forums or post videos of the game, so that's really a stupid argument.
Sent from my SAMSUNG-SM-G900A using Tapatalk
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Post by raynebc on Nov 20, 2015 18:27:48 GMT
I don't think most casuals buy DLC either, they just play the base version of any game.
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Post by vitorph3nom on Nov 20, 2015 20:07:25 GMT
You seem to not understand the concept of the casual players don't really say anything on the forums or post videos of the game, so that's really a stupid argument. Sent from my SAMSUNG-SM-G900A using Tapatalk you are the one missing the point here, in any second i say that a casual player can't comment on the forums or post a gameplay on YT, i'm a casual player of GTA, i have the game on my steam and all i want is to lauch the game and play, i dont want to put mods or els, i just want to simply play the game, that is a casual player, you think if have to go on the internet searching for missions, maps and characters to put on the game because the base game doesn't have i'll be playing? that is phase shift, again, i'm not saying that this game dont have casual players, but someone who gives himself the trouble to search for this game, search for songs on internet forums instead of buying a guitar hero or rock band is not that casual, so saying that the casual community is way bigger than the hardcore community makes no-sense and in any moment i have been disrespectful to have a ''stupid argument''.
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Post by JarheadHME on Nov 20, 2015 20:35:02 GMT
Finding songs to download just to play with is ezaf, and free. I think you underestimate how much people would go to to do something for free. Even casual players.
Sent from my SAMSUNG-SM-G900A using Tapatalk
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Post by captainoffun222 on Nov 21, 2015 9:08:17 GMT
I'm sure chords are worth more as well.
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