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Post by goopy81 on Sept 11, 2013 7:52:20 GMT
Hi all, I am having problems when trying to Calibrate Phase Shift. I play along to the Audio Calibration song taking no notice of whats on the screen and end up with a delay of approx -2000000000. Then when I attempt to play the Video Calibration song no visual clues come up on the screen at all. What am I doing wrong?
I am trying to play through my HD TV over HDMI and have tried using all screen settings (i.e. duplicte, extend, second only), could this be the source of all my issues?
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Post by knapman [FD] on Sept 11, 2013 12:17:02 GMT
if its not displaying correctly, have you installed any mods? do a clean install no mods and give it another try, also make sure graphics drivers are the latest, most graphical problems are due to people still running outdated drivers
the visual cues you are looking for are just notes and they should be visible during the audio and video portions of the calibration
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Post by goopy81 on Sept 11, 2013 13:09:06 GMT
I have the latest ATI beta drivers and have tried a clean install without mods and I still get the same result. I have tried manually changing the settings but am struggling to get it right. I have also noticed that I get fairly low FPS (30-40) so this would suggest a video driver issue. I will try again with ATI's stable drivers and see what happens.
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Post by knapman [FD] on Sept 11, 2013 13:37:11 GMT
well the game is designed to run at 60, dealing with low framerates and the additional latency of outputting to a tv, its going to make calibration tricky, if its not set already you'll want to stick to 2d static backgrounds, and make sure aa is off.
the game is gpu focused so if your graphics card is on the weak side you may need to do all you can to get the framerate up
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Post by mandrewlore on Jan 30, 2014 4:01:57 GMT
I have played the calibration song as you instructed a hundred times, and the audio delay is set WAY high, so then when I do the video delay, no notes even show up. When I manually set the calibration, it seems to be fine, but absolutely none of the notes get hit. HELP!
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Post by vandorb12 on Jan 30, 2014 6:33:49 GMT
I have played the calibration song as you instructed a hundred times, and the audio delay is set WAY high, so then when I do the video delay, no notes even show up. When I manually set the calibration, it seems to be fine, but absolutely none of the notes get hit. HELP! Are you sure you're not confusing the two? Audio should not have notes present, and video should not have audio present.
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Post by laberbear on Mar 1, 2014 21:37:11 GMT
I have pretty serious calibration problems and everytime I do the calibration song I get about -2 billion on the audio delay. While my audio is probably pretty significantly out of sync, it seems unlikely to me that the delay that is needed to get it in-sync is 63 years.
Has anyone experienced a similar problem or knows a work around?
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Post by soysaucejoe on Mar 10, 2014 7:19:49 GMT
I'm having some odd calibration issues. I have used the calibration song 4 times now and it does set the A/V delay close to what it needs to be. When I play a song it starts out synched properly and everything fits, but the further I progress into the song the more the audio delay is. It gets to a point where the note sounds more than a second before the note shows up. It's not just one song, I have tried it on multiple songs including the Phase Shift career songs. I have v1.23 with no mods. The window is set to normal and the Audio Synch Method is set to Performance.
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Post by knapman [FD] on Mar 10, 2014 11:21:51 GMT
I have pretty serious calibration problems and everytime I do the calibration song I get about -2 billion on the audio delay. ..... knows a work around? If the detection system isn't doing its job then you just have to manually set some values, you can generally get a basic idea of what latency equipment has to get a ballpark figure then tweak as needed soysaucejoecalibration and syncronisation are two different things, your calibration sounds like its fine as its ok for the start of the song, if the song is drifting then you just have to try changing the sync methods, also check if vsync helps, and check your framerate, you need to maintain a solid 60fps, if you are not then you may need to drop the settings, background mode etc drifting generally only comes up on odd hardware, its useful for us to know where this happens, what are you actually running on?
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Post by soysaucejoe on Mar 10, 2014 21:05:27 GMT
AMD AthlonX2, DualCore QL 62, 2GB Ram and ATI Radeon HD 3200 graphics. My backgrounds are 2D, I do use imported pictures with the Random setting on. I tried it with all of the original PS backgrounds, so it's not the pictures I'm putting in. Come to think of it I also have this issue with FoFIX when playing songs, but it's not as bad. I'll go check the vsync and the different sync methods. UPDATE: I changed the sync method to Sample Linked and I don't have the drifting problem anymore. It's just a little bit off now, which I can fix via trial and error with the a/v inputs. Thanks for the help knapman. P.S. It's considerably harder to play on a keyboard than a guitar..hopefully I get the usb plug for my explorer soon. Have a great day!
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Post by laberbear on Mar 11, 2014 20:03:14 GMT
I have pretty serious calibration problems and everytime I do the calibration song I get about -2 billion on the audio delay. ..... knows a work around? If the detection system isn't doing its job then you just have to manually set some values, you can generally get a basic idea of what latency equipment has to get a ballpark figure then tweak as needed I have identified the source of the problem: I always noticed, that my audio is so unsync, that I never hit a note during the calibration. But I thought your system would still recognize these hits and adjust the audio delay accordingly. Turns out it doesn't, and thats why I got the negative end of an the integer range. To anyone else having this problem: Your audio delay is too high, to work with the calibration song. In my case this was caused by having a weird sound setup due to Twitch streaming (basically my stereomix recording was sent to my USB headset instead of getting the sound directly). There was no other workaround for than having to switch my audio setup everytime I play Phaseshift. Still, thanks for you help!
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Post by acrox999 on Mar 16, 2014 15:56:44 GMT
I've been trying to play this game ever since it was first released, but unfortunately, still to this day, I'm not able to enjoy this game. And yes, because of the calibration issues. No matter how many times I calibrated the game, I still can't get the game to hit the notes. Game is running at solid 60FPS, Vertical Sync enabled, Triple Buffering enabled. But I noticed that enabling them both (or maybe just one of them) Vertical Sync makes the board stutters badly when there is/are tail(s).
Even so, I still can't play the game. I just can't. Is it really just a calibration issue, or perhaps it's the hit window? I noticed that the hit-window is just about half of the size of the fret buttons. I am not sure if this is how it is in FoF, GH and RB, because I am able to play very well in all those 3 games. Phase Shift is an exception, and it has always been. I do not know why, even with drunk hit window. It turns out to be that I've been playing with the Expert+ difficulty, so hit-window isn't the real issue. Regarding the calibration issue, there is, without a doubt an issue with it. Again, it's just Phase Shift. I play a lot of rhythm games in this very computer of mine, and none of them have any delay and calibration issues.
I have tried various methods and I still can't solve this problem. But I'm not giving up, the performance is definitely better than FoF and I like that. Everything seems so smooth. It's really frustrating when everything is liquid smooth, but I can't hit them.
EDIT: Fortunately, for some unknown reasons, I am now able to play and enjoy the game like I used to enjoy FoF. The problem is suddenly resolved. I have my delays for both audio and video set to 0 (I always have it set to zero, because if I make a slight change to those values, it will affect the gameplay a lot, in a bad way) and disabled Vertical Sync. At first, it didn't worked, but after I quitted the game, wrote this post and re-opened the game, it works wonderfully. I'm not sure why, it just works. Just like that. I have tried this method lots of time long ago, but they didn't work, until tonight. Oh well.
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Post by JD2504 on Mar 16, 2014 17:19:25 GMT
unless you really REALLY hate screen tearing you want vsync off, i would say 60fps is varely acceptable for this game. also 0 audio delay is odd, you might wanna look for the problem in your audio setup, also (again) there are diferent audio sync methods in audio options in-game did you try those?
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Post by acrox999 on Mar 17, 2014 8:42:50 GMT
I have my sync method set to Performance when I realized it worked well. And yes, I REALLY hate screen tearing, but there's little to no screen tearing in this game, even with Vertical Sync disabled. I'm not sure why enabling Vertical Sync would make the game stutters when it renders the tails though. I even tried running the game at the lowest graphical settings, it would still stutter.
Well, I just set my delays to 0 (audio and video) for the time being. Of course, it's not a good idea, but it worked best for me. I'm still experimenting with it, the timeshifting feature in the practice mode is a real help.
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Post by asskickulater on Mar 17, 2014 16:15:00 GMT
unless you really REALLY hate screen tearing you want vsync off, i would say 60fps is varely acceptable for this game. also 0 audio delay is odd, you might wanna look for the problem in your audio setup, also (again) there are diferent audio sync methods in audio options in-game did you try those? uh.. well.. if you have a 60htz display.. then.. uhh.. 60 fps is kinda all you'll see anyway.. so.. yea... its kinda more than enough :s
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