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Post by djlastnight on Dec 2, 2014 20:25:52 GMT
Sorry my english. A question djlastnight, a program that places the images, text, effects, etc not to enter and exit the phase shift ? or other support material except the RGB converter?. Well, when I have time I will try to make application for autogenerating codes. There is a way to avoid phase shift restart. Enable debug mode in game options. When you save changes in your ini file, just press F12 ingame. This will reload all theme ini files. Note that this option will NOT reload your 3d models, it's just for ini files. Thanks, djlastnight
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Post by madi107 on Jan 18, 2015 20:59:53 GMT
How do i make some notes for the highway? i want to make some triangles
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Post by djlastnight on Jan 19, 2015 23:18:05 GMT
Make triangle object in 3DS max. Unwrap it and save pattern. Open this pattern in Photoshop and create textures with different colours: green.. etc
Export 3ds object as *.X at static\notes folder and replace guitar.x in example Export textures as *.png from photoshop to the same folder and replace note guitar green...etc
For more detailed information: Please read "3D" section of this tutorial.
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Post by madi107 on Jan 20, 2015 19:42:02 GMT
how would i use blender instead of 3dsmax for 3d making
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Post by ColdHeadSkillet on Jan 23, 2015 18:48:37 GMT
Make triangle object in 3DS max. Unwrap it and save pattern. Open this pattern in Photoshop and create textures with different colours: green.. etc Export 3ds object as *.X at static\notes folder and replace guitar.x in example Export textures as *.png from photoshop to the same folder and replace note guitar green...etc For more detailed information: Please read "3D" section of this tutorial. It would be a great help that realizes a tutorial explaining the steps to "create a theme custom" . ♥
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Post by djlastnight on Jan 24, 2015 13:31:50 GMT
how would i use blender instead of 3dsmax for 3d making I do not know, you have to learn blender. I can't help you.. Make triangle object in 3DS max. Unwrap it and save pattern. Open this pattern in Photoshop and create textures with different colours: green.. etc Export 3ds object as *.X at static\notes folder and replace guitar.x in example Export textures as *.png from photoshop to the same folder and replace note guitar green...etc For more detailed information: Please read "3D" section of this tutorial. It would be a great help that realizes a tutorial explaining the steps to "create a theme custom" . ♥What you mean? It would be good to explain how to make custom theme?
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Post by ColdHeadSkillet on Jan 25, 2015 1:45:16 GMT
how would i use blender instead of 3dsmax for 3d making I do not know, you have to learn blender. I can't help you.. It would be a great help that realizes a tutorial explaining the steps to "create a theme custom" . ♥ What you mean? It would be good to explain how to make custom theme? Exact. A good tutorial that explain how to make a custom theme
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Post by djlastnight on Jan 25, 2015 18:32:32 GMT
ARE YOU SERIOUS?
Can't you see the FIRST page of this thread? ?
CLick on spoilers to see how much hidden text there is. I wrote that thread for several days.. If you can't call this "good" tutorial, it's another thing. It's not perfect, but this is what I've learned for whole year. Almost no help from anybody, exept a few PMs from David and Steven.. Thanks for that boys
If you can't understand the written, I can't help. Now I'm writing software that is mentioned above. Most ironic thing is that you asked for it xD Whatever. This may change, because you makes me angry..
Sorry for huge text
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duardobolt
Chihuahua
living and dying each days
Posts: 39
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Post by duardobolt on Feb 14, 2015 16:38:46 GMT
I would like to point out that the soil indicator is reduced the visibility of the notes when we arrived in the music solo. consertasse would like it to me and others too. Just let the text with percentage was slightly above average in line with the score / stars ...
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Post by djlastnight on Feb 14, 2015 18:00:07 GMT
I would like to point out that the soil indicator is reduced the visibility of the notes when we arrived in the music solo. consertasse would like it to me and others too. Just let the text with percentage was slightly above average in line with the score / stars ... Maybe you talk about my themes (GH:WOR and GH:M) which recommended neck angle is 2 or 3, not 5.
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duardobolt
Chihuahua
living and dying each days
Posts: 39
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Post by duardobolt on Feb 16, 2015 0:51:34 GMT
I use the neck 7, but what you said to use the 3 or 2 no use, I changed to neck 3 and yet the percentage cuts a little space where it comes from notes ... not would you pass me I paste the code for the game_player_solo? only need to line up that picture at the top of the arm, along the lines of the score / time
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Post by djlastnight on Feb 16, 2015 9:59:42 GMT
modified game_player_solo.ini (theme: GH:WOR)
<image> <path>images\solo\guitar_solo.png</path> <position>0,320,0</position> <scale>80,100,100</scale> <alpha>85</alpha> </image> <image> <path>images\solo\guitar_solo_text.png</path> <position>0,320,0</position> <scale>80,100,100</scale> <alpha>85</alpha> <fx> <fx_type>switch</fx_type> <additive_alpha>true</additive_alpha> <target>alpha</target> <start>-40</start> <end>100</end> <loop>true</loop> <rate>1000</rate> <speed>300</speed> </fx> </image> <text> <id>solo_percent</id> <dynamic>true</dynamic> <position>0,350,-15</position> <font>numbers</font> <size>20</size> <justification>center</justification> <alpha>85</alpha> <fx> <target>scale_x</target> <fx_type>sine</fx_type> <loop>true</loop> <rate>40</rate> <start>100</start> <end>105</end> </fx> <fx> <target>scale_y</target> <fx_type>sine</fx_type> <loop>true</loop> <rate>40</rate> <start>100</start> <end>105</end> </fx> <fx> <id>state_event</id> <trigger>combo_break</trigger> <inherit_sub_id>true</inherit_sub_id> <target>colour_g</target> <fx_type>sine</fx_type> <loop>false</loop> <rate>130</rate> <start>100</start> <end>15</end> </fx> <fx> <id>state_event</id> <trigger>combo_break</trigger> <inherit_sub_id>true</inherit_sub_id> <target>colour_b</target> <fx_type>sine</fx_type> <loop>false</loop> <rate>130</rate> <start>100</start> <end>2</end> </fx> </text> <text> <id>solo_percent</id> <dynamic>true</dynamic> <position>-170,310,-15</position> <justification>center</justification> <scale>75,25,100</scale> <fx> <inherit_sub_id>true</inherit_sub_id> <target>scale_x</target> <fx_type>value</fx_type> <start>0</start> <end>97</end> </fx> <fx> <inherit_sub_id>true</inherit_sub_id> <target>position_x</target> <fx_type>value</fx_type> <start>0</start> <end>177</end> </fx> <image> <generic_replacer>true</generic_replacer> <path>images\osd\star_percentage.png</path> </image> </text> <text> <id>solo_percent</id> <dynamic>true</dynamic> <position>-170,310,-16</position> <justification>center</justification> <fx> <inherit_sub_id>true</inherit_sub_id> <target>position_x</target> <fx_type>value</fx_type> <start>0</start> <end>357</end> </fx> <image> <generic_replacer>true</generic_replacer> <path>images\osd\point.png</path> </image> </text> <text> <id>solo_rating</id> <dynamic>true</dynamic> <position>0,320,0</position> <scale>100,100,100</scale> <rotate>0,0,0</rotate> <alpha>100</alpha> <font>none</font> <size>13</size> <justification>center</justification> <alpha>0</alpha> <image> <replace_id>perfect solo!</replace_id> <path>images\solo\perfect.png</path> </image> <image> <replace_id>awesome solo!</replace_id> <path>images\solo\awesome.png</path> </image> <image> <replace_id>great solo!</replace_id> <path>images\solo\great.png</path> </image> <image> <replace_id>solid solo!</replace_id> <path>images\solo\solid.png</path> </image> <image> <replace_id>good solo!</replace_id> <path>images\solo\good.png</path> </image> <image> <replace_id>okay solo!</replace_id> <path>images\solo\okay.png</path> <position>0,-55,0</position> </image> <image> <replace_id>messy solo!</replace_id> <path>images\solo\messy.png</path> </image> <fx> <fx_type>switch</fx_type> <additive_alpha>true</additive_alpha> <target>alpha</target> <start>0</start> <end>100</end> <loop>true</loop> <rate>100</rate> <speed>300</speed> </fx> </text>
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Post by nocthulh on Mar 13, 2015 15:41:38 GMT
Hello djlastnight, I would like to know the password file 'Phase + Shift + - + Board +% 28rev01% 29.rar' to take a look at 3D thanks
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Post by djlastnight on Mar 14, 2015 12:23:46 GMT
Hello djlastnight, I would like to know the password file 'Phase + Shift + - + Board +% 28rev01% 29.rar' to take a look at 3D thanks Password is: djlastnight If you do not know how to work with 3D Studio Max: A good starting point is to drag textrure Meter_PS_Bar.png over the 3d meter. Then go to modify button in upper right corner of 3ds max, select unwrap UVW from list and click Open UV Editor button at Edit UVs section. For more details read the tutorial at page 1. Good Luck
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Post by docer on Jun 14, 2015 17:56:27 GMT
Awesome work, I used to make/edit fof themes and I didn't know how to edit or make stuffs to PS but now i've learned how to, thanks buddy.
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